[up_sect_firsta_stalker_outfit] cost = 350 value = +10 fire_wound_protection = 0.05 bones_koeff_protection_add = actor_armor_light_add_1 [up_sect_firstc_stalker_outfit] cost = 700 value = -20 strike_protection = 0.05 ;0.20 explosion_protection = 0.05 ;0.20 wound_protection = 0.05 ;0.20 hit_fraction_actor = -0.15 ;0.50 [up_sect_firstd_stalker_outfit] cost = 700 value = +15 immunities_sect_add = sect_stalker_outfit_immunities_add [up_sect_firste_stalker_outfit] cost = 1050 value = +30 fire_wound_protection = 0.1 bones_koeff_protection_add = actor_armor_light_add_3 [up_sect_secona_stalker_outfit] cost = 350 value = -3.5 inv_weight = -3.5 power_loss = -0.05 [up_sect_seconc_stalker_outfit] cost = 700 value = +20 burn_protection = 0.01 ;0.0650 [up_sect_second_stalker_outfit] cost = 700 value = +20 chemical_burn_protection = 0.0015 ;0.0325 shock_protection = 0.100 ;0.400 [up_sect_secone_stalker_outfit] cost = 1050 value = +30 chemical_burn_protection = 0.0025 ;0.0325 [up_sect_seconf_stalker_outfit] cost = 1050 value = +30 radiation_protection = 0.0007 ;0.0030 [up_sect_thirda_stalker_outfit] cost = 350 value = +10 radiation_protection = 0.0003 ;0.00300 chemical_burn_protection = 0.0010 ;0.0325 [up_sect_thirdc_stalker_outfit] cost = 3000 value = +2 health_restore_speed = 0.0003 [up_sect_thirdd_stalker_outfit] cost = 700 value = +10 additional_inventory_weight = 10 additional_inventory_weight2 = 10 power_loss = -0.1 [up_sect_thirde_stalker_outfit] cost = 2000 value = +2 artefact_count = 2 [up_firsta_stalker_outfit] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_stalker_outfit section = up_sect_firsta_stalker_outfit property = prop_armor precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_a7_name description = st_up_arm_a7_descr icon = ui_inGame2_upgrade_stalker_outfit_1 [up_firstc_stalker_outfit] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_stalker_outfit section = up_sect_firstc_stalker_outfit property = prop_damage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_b9_name description = st_up_arm_b9_descr icon = ui_inGame2_upgrade_stalker_outfit_2 [up_firstd_stalker_outfit] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_stalker_outfit section = up_sect_firstd_stalker_outfit property = prop_durability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_b2_name description = st_up_arm_b2_descr icon = ui_inGame2_upgrade_stalker_outfit_4 [up_firste_stalker_outfit] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_stalker_outfit property = prop_armor precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_c2_name description = st_up_arm_c2_descr icon = ui_inGame2_upgrade_stalker_outfit_3 [up_secona_stalker_outfit] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_stalker_outfit section = up_sect_secona_stalker_outfit property = prop_weightoutfit precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_a3_name description = st_up_kom_a3_descr icon = ui_inGame2_upgrade_stalker_outfit_5 [up_seconc_stalker_outfit] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_stalker_outfit section = up_sect_seconc_stalker_outfit property = prop_thermo precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_b3_name description = st_up_kom_b3_descr icon = ui_inGame2_upgrade_stalker_outfit_6 [up_second_stalker_outfit] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_stalker_outfit section = up_sect_second_stalker_outfit property = prop_electro, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_b4_name description = st_up_kom_b4_descr icon = ui_inGame2_upgrade_stalker_outfit_8 [up_secone_stalker_outfit] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_stalker_outfit property = prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_c1_name description = st_up_kom_c1_descr icon = ui_inGame2_upgrade_stalker_outfit_7 [up_seconf_stalker_outfit] scheme_index = 2, 2 known = 1 effects = section = up_sect_seconf_stalker_outfit property = prop_radio precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_c2_name description = st_up_kom_c2_descr icon = ui_inGame2_upgrade_stalker_outfit_9 [up_thirda_stalker_outfit] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_stalker_outfit section = up_sect_thirda_stalker_outfit property = prop_radio, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_a5_name description = st_up_uti_a5_descr icon = ui_inGame2_upgrade_stalker_outfit_10 [up_thirdc_stalker_outfit] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_stalker_outfit section = up_sect_thirdc_stalker_outfit property = prop_restore_health precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_b4_name description = st_up_uti_b4_descr icon = ui_inGame2_upgrade_stalker_outfit_11 [up_thirdd_stalker_outfit] scheme_index = 1, 5 known = 1 effects = up_gr_thirdef_stalker_outfit section = up_sect_thirdd_stalker_outfit property = prop_tonnage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_b2_name description = st_up_uti_b2_descr icon = ui_inGame2_upgrade_stalker_outfit_13 [up_thirde_stalker_outfit] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_stalker_outfit property = prop_artefact precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_c1_name description = st_up_uti_c1_descr icon = ui_inGame2_upgrade_stalker_outfit_12 [up_gr_firstab_stalker_outfit] elements = up_firsta_stalker_outfit [up_gr_firstcd_stalker_outfit] elements = up_firstc_stalker_outfit, up_firstd_stalker_outfit [up_gr_firstef_stalker_outfit] elements = up_firste_stalker_outfit [up_gr_seconab_stalker_outfit] elements = up_secona_stalker_outfit [up_gr_seconcd_stalker_outfit] elements = up_seconc_stalker_outfit, up_second_stalker_outfit [up_gr_seconef_stalker_outfit] elements = up_secone_stalker_outfit, up_seconf_stalker_outfit [up_gr_thirdab_stalker_outfit] elements = up_thirda_stalker_outfit [up_gr_thirdcd_stalker_outfit] elements = up_thirdc_stalker_outfit, up_thirdd_stalker_outfit [up_gr_thirdef_stalker_outfit] elements = up_thirde_stalker_outfit