[list_script_sound_jupiter] jup_a9_actor_conservation_info jup_a9_actor_power_info jup_a9_actor_way_info jup_a6_stalker_medik_greeting jup_a6_stalker_medik_farewell jup_a6_stalker_barmen_greeting jup_a6_stalker_barmen_farewell jup_a12_bandits_warning_actor jup_a12_bandits_bodyguard_warning_actor jup_a12_bandit_threat_to_prisoner jup_a12_bandit_say_jump jup_a12_stalker_prisoner_thanks_actor jup_a12_stalker_prisoner_says_we_can_run_from_here jup_a12_merc_lets_go jup_a12_merc_cover_us jup_a12_merc_ready jup_a12_merc_attack_started jup_a12_stalkers_to_actor_meet_on_base jup_a12_stalkers_to_actor_came_back jup_a12_stalker_assaulter_1_argue jup_a12_stalker_assaulter_2_argue jup_a12_stalker_assaulter_3_argue jup_a12_stalker_diplomat_1_argue jup_a12_stalker_diplomat_2_argue jup_a12_stalker_diplomat_3_argue jup_a12_stalker_diplomat_no_talk jup_b207_duty_leader_about_depot jup_b207_freedom_leader_about_depot jup_b207_duty_leader_about_depot_after jup_b207_freedom_leader_about_depot_after jup_b207_duty_security_squad_to_freedom_leave jup_b207_freedom_recon_squad_refuse jup_b207_duty_security_squad_to_freedom_start_attack jup_b207_freedom_guards_warning_actor jup_b207_duty_guards_warning_actor jup_a10_bandit_leader_hello jup_a10_vano_need_help jup_a10_bandits_warn jup_b4_monolith_squad_leader_meet jup_b4_monolith_talking_1 jup_b4_monolith_talking_5 jup_b4_duty_squad_leader_align jup_b4_duty_squad_leader_align_line jup_b4_duty_squad_leader_praise jup_b4_duty_squad_leader_speech jup_b4_recruit_1_serve_duty jup_b4_recruit_2_serve_duty jup_b4_duty_squad_leader_final jup_b4_freedom_squad_leader_lets_talk jup_b4_freedom_squad_leader_speech jup_b4_monolith_1_ask_to_freedom jup_b4_freedom_squad_leader_reply jup_b4_freedom_squad_leader_any_questions jup_b4_freedom_squad_leader_welcome_to_freedom jup_b4_recruit_1_cool_freedom jup_b4_recruit_2_cool_freedom jup_b4_monolith_talk_to_commander jup_b10_stalker_drunk_no_meet jup_b10_ufo_memory_repaired_nitro jup_b25_story_controller ;Отыгрывается от Флинта. Рассказ о его похождении к контроллеру. jup_b25_story_oasis ;Отыгрывается от Флинта. Рассказ о его похождении к оазису. jup_b25_story_bloodsucker ;Отыгрывается от Флинта. Рассказ о уничтожении логова кровососов. jup_b25_story_guide ;Отыгрывается от Флинта. Рассказ о том что это он открыл путь с затона на юпитер. jup_b25_story_scientist ;Отыгрывается от Флинта. Рассказ о том, как Флинт с ученными сотрудничал. jup_b25_story_artefact ;Отыгрывается от Флинта. Рассказ о том, как Флинт артефакт нашел. jup_b25_story_zaton ;Отыгрывается от Флинта. Рассказ о событиях на Затоне, из которого мы делаем вывод, что Флинт и Сорока – одно лицо. jup_b25_story_first_reac ;Реакция окружающих на рассказ Флинта. Несколько фраз в рандомной саунд теме. jup_b25_story_second_reac ;Реакция окружающих на рассказ Флинта. Несколько фраз в рандомной саунд теме. jup_b25_senya_in_anomaly jup_b25_revage_senya jup_b25_senya_die jup_b16_oasis_noise ;jup_b1_actor_dont_come jup_b1_stalkers_greeting jup_b1_stalkers_lair_check jup_b1_stalkers_see_zombied jup_b1_stalkers_monsters_out jup_b1_stalkers_first_stay jup_b1_stalkers_second_stay jup_b1_stalkers_monsters_beat_off jup_b1_stalker_warning jup_b1_stalkers_psy_wound_1 jup_b1_stalkers_get_out jup_b1_stalkers_aftershock_1 jup_b1_stalkers_aftershock_2 jup_b6_stalker_1_first_measurement_done jup_b6_stalker_1_second_measurement_done jup_b6_stalker_1_third_measurement_done jup_b6_stalker_1_fourth_measurement_done jup_b6_stalker_1_first_measurement_in_progress jup_b6_stalker_1_second_measurement_in_progress jup_b6_stalker_1_third_measurement_in_progress jup_b6_stalker_1_fourth_measurement_in_progress jup_b6_stalker_1_monsters_coming_ jup_b6_stalker_1_measurements_done jup_b6_stalker_1_first_measurement_begin jup_b6_swamp_noise jup_b6_scientist_biochemist_greeting jup_b6_scientist_biochemist_farewell jup_b6_scientist_nuclear_physicist_greeting jup_b6_scientist_nuclear_physicist_farewell jup_b6_scientist_medic_greeting jup_b6_scientist_medic_farewell jup_b202_bandit_shoot jup_b202_bandit_pda jup_b202_bandit_to_snag jup_b202_snag_pda jup_b9_heli_1_blackbox jup_b9_blackbox_records jup_b19_freedom_yar_come_here jup_b19_freedom_yar_explanations jup_b19_freedom_yar_guessed_long jup_b19_freedom_yar_guessed_short jup_b19_freedom_yar_suspense jup_b19_freedom_yar_zombie_hit jup_b19_freedom_yar_about_zombie jup_b46_spatial_bubble_sos jup_b46_spatial_bubble_rupture jup_b46_duty_founder_pda_diary jup_b46_spatial_bubble_idle jup_b15_zulus_greeting jup_b15_zulus_ready jup_b217_stalker_guide_welcome jup_b217_stalker_tech_welcome jup_b217_stalker_tech_greeting jup_b217_stalker_tech_farewell jup_b212_trapper_found_chimera jup_b47_merc_leader_regret jup_b219_tech_damn jup_b219_generator_start jup_b219_generator_looped jup_b219_tech_success jup_b219_tech_ready jup_b219_duty_ready jup_b219_actor_ready jup_b219_stalker_ready jup_b219_monolith_ready jup_b219_soldier_ready jup_b219_underpass_opening jup_b219_duty_to_tech jup_b219_tech_to_duty jup_b219_actor_go jup_b219_tech_opening jup_b221_duty_main_1 jup_b221_duty_main_2 jup_b221_duty_main_3 jup_b221_duty_main_4 jup_b221_duty_main_5 jup_b221_duty_main_6 jup_b221_freedom_main_1 jup_b221_freedom_main_2 jup_b221_freedom_main_3 jup_b221_freedom_main_4 jup_b221_freedom_main_5 jup_b221_freedom_main_6 jup_b221_duty_reply_1 jup_b221_duty_reply_2 jup_b221_duty_reply_3 jup_b221_duty_reply_4 jup_b221_duty_reply_5 jup_b221_duty_reply_6 jup_b221_freedom_reply_1 jup_b221_freedom_reply_2 jup_b221_freedom_reply_3 jup_b221_freedom_reply_4 jup_b221_freedom_reply_5 jup_b221_freedom_reply_6 jup_b221_duty_reaction jup_b221_freedom_reaction jup_b41_bunker_megaphone jup_b41_base_alarm jup_b41_base_relax jup_b41_steam jup_a6_base_guard jup_a6_base_megaphone jup_a6_base_alarm jup_a6_base_relax jup_a6_stalker_medik_phase_1 jup_a6_stalker_medik_phase_2 jup_a6_stalker_medik_after_surge jup_a6_duty_leader_greeting jup_a6_duty_leader_farewell jup_a6_freedom_leader_greeting jup_a6_freedom_leader_farewell jup_b220_trapper_greeting jup_b220_trapper_farewell [jup_a9_actor_conservation_info] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_a9_actor_conservation_info shuffle = seq idle = 3,5,100 [jup_a9_actor_power_info] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_a9_actor_power_info shuffle = seq idle = 3,5,100 [jup_a9_actor_way_info] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_a9_actor_way_info shuffle = seq idle = 3,5,100 [jup_b212_trapper_found_chimera] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b212_trapper_found_chimera shuffle = seq idle = 3,5,100 [jup_a12_bandits_warning_actor] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_bandits_warning_actor shuffle = rnd idle = 10,10,100 [jup_a12_bandits_bodyguard_warning_actor] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_bandits_bodyguard_warning_actor shuffle = rnd idle = 5,5,100 [jup_a12_bandit_threat_to_prisoner] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_bandit_threat_to_prisoner shuffle = rnd idle = 5,5,100 [jup_a12_bandit_say_jump] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_bandit_say_jump shuffle = seq idle = 0,0,100 [jup_a12_stalker_prisoner_thanks_actor] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_stalker_prisoner_thanks_actor shuffle = seq idle = 0,0,100 [jup_a12_stalker_prisoner_says_we_can_run_from_here] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_stalker_prisoner_says_we_can_run_from_here shuffle = seq idle = 0,0,100 [jup_a12_merc_lets_go] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_merc_lets_go shuffle = seq idle = 0,0,100 [jup_a12_merc_cover_us] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_merc_cover_us shuffle = seq idle = 0,0,100 [jup_a12_merc_ready] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_merc_ready shuffle = seq idle = 2,3,100 [jup_a12_merc_attack_started] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_merc_attack_started shuffle = seq idle = 0,0,100 [jup_a12_stalkers_to_actor_meet_on_base] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_stalkers_to_actor_meet_on_base shuffle = seq idle = 0,0,100 [jup_a12_stalkers_to_actor_came_back] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_a12_stalkers_to_actor_came_back shuffle = rnd idle = 5,10,100 [jup_a12_stalker_assaulter_1_argue] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_stalker_assaulter_1_argue shuffle = rnd idle = 15,15,100 [jup_a12_stalker_assaulter_2_argue] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_stalker_assaulter_2_argue shuffle = rnd idle = 15,15,100 [jup_a12_stalker_assaulter_3_argue] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_stalker_assaulter_3_argue shuffle = rnd idle = 15,15,100 [jup_a12_stalker_diplomat_1_argue] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_stalker_diplomat_1_argue shuffle = rnd idle = 15,15,100 [jup_a12_stalker_diplomat_2_argue] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_stalker_diplomat_2_argue shuffle = rnd idle = 15,15,100 [jup_a12_stalker_diplomat_3_argue] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_stalker_diplomat_3_argue shuffle = rnd idle = 15,15,100 [jup_a12_stalker_diplomat_no_talk] type = npc npc_prefix = false path = scenario\jupiter\jup_a12_stalker_diplomat_no_talk shuffle = rnd idle = 2,2,100 ;-------------------A10------------------------------- [jup_b207_duty_leader_about_depot] type = npc npc_prefix = false path = scenario\jupiter\jup_b207_duty_leader_about_depot shuffle = seq idle = 0,0,100 [jup_b207_freedom_leader_about_depot] type = npc npc_prefix = false path = scenario\jupiter\jup_b207_freedom_leader_about_depot shuffle = seq idle = 0,0,100 [jup_b207_duty_leader_about_depot_after] type = npc npc_prefix = false path = scenario\jupiter\jup_b207_duty_leader_about_depot_after shuffle = seq idle = 0,0,100 [jup_b207_freedom_leader_about_depot_after] type = npc npc_prefix = false path = scenario\jupiter\jup_b207_freedom_leader_about_depot_after shuffle = seq idle = 0,0,100 [jup_b207_duty_security_squad_to_freedom_leave] type = npc npc_prefix = false path = scenario\jupiter\jup_b207_duty_security_squad_to_freedom_leave shuffle = seq idle = 0,0,100 [jup_b207_freedom_recon_squad_refuse] type = npc npc_prefix = false path = scenario\jupiter\jup_b207_freedom_recon_squad_refuse shuffle = seq idle = 0,0,100 [jup_b207_duty_security_squad_to_freedom_start_attack] type = npc npc_prefix = false path = scenario\jupiter\jup_b207_duty_security_squad_to_freedom_start_attack shuffle = seq idle = 0,0,100 [jup_b207_freedom_guards_warning_actor] type = npc npc_prefix = false path = scenario\jupiter\jup_b207_freedom_guards_warning_actor shuffle = rnd idle = 5,5,100 [jup_b207_duty_guards_warning_actor] type = npc npc_prefix = false path = scenario\jupiter\jup_b207_duty_guards_warning_actor shuffle = rnd idle = 5,5,100 [jup_a10_bandit_leader_hello] type = npc path = scenario\jupiter\jup_a10_bandit_leader_hello shuffle = seq idle = 0,0,100 [jup_a10_vano_need_help] type = npc path = scenario\jupiter\jup_a10_vano_need_help shuffle = rnd idle = 10,15,100 [jup_a10_bandits_warn] type = npc path = scenario\jupiter\jup_a10_bandits_warn shuffle = rnd idle = 10,15,100 [jup_b10_stalker_drunk_no_meet] type = npc npc_prefix = false path = scenario\jupiter\jup_b10_stalker_drunk_no_meet_ shuffle = rnd idle = 10,15,100 [jup_b10_ufo_memory_repaired_nitro] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b10_ufo_memory_repaired_nitro shuffle = seq idle = 0,0,100 [jup_a6_stalker_medik_greeting] type = npc ;npc_prefix = false path = scenario\jupiter\jup_a6_stalker_medik_greeting_ shuffle = rnd idle = 0,0,100 [jup_a6_stalker_medik_farewell] type = npc ;npc_prefix = false path = scenario\jupiter\jup_a6_stalker_medik_farewell_ shuffle = rnd idle = 1,1,100 [jup_a6_stalker_barmen_greeting] type = npc ;npc_prefix = false path = scenario\jupiter\jup_a6_stalker_barmen_greeting_ shuffle = rnd idle = 0,0,100 [jup_a6_stalker_barmen_farewell] type = npc ;npc_prefix = false path = scenario\jupiter\jup_a6_stalker_barmen_farewell_ shuffle = rnd idle = 1,1,100 ;-------------------B4--------------------------------------- [jup_b4_monolith_squad_leader_meet] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_monolith_squad_leader_meet shuffle = rnd idle = 10,15,100 [jup_b4_monolith_talking_1] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_monolith_talking_1_ shuffle = rnd idle = 20,25,30 [jup_b4_monolith_talking_5] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_monolith_talking_5_ shuffle = rnd idle = 30,35,20 [jup_b4_duty_squad_leader_align] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_duty_squad_leader_align shuffle = seq idle = 0,0,100 [jup_b4_duty_squad_leader_align_line] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_duty_squad_leader_align_line shuffle = rnd idle = 0,0,100 [jup_b4_duty_squad_leader_praise] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_duty_squad_leader_praise shuffle = rnd idle = 0,0,100 [jup_b4_duty_squad_leader_speech] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_duty_squad_leader_speech shuffle = rnd idle = 0,0,100 [jup_b4_recruit_1_serve_duty] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_recruit_1_serve_duty shuffle = seq idle = 0.1,0.4,100 [jup_b4_recruit_2_serve_duty] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_recruit_2_serve_duty shuffle = seq idle = 0.3,0.5,100 [jup_b4_duty_squad_leader_final] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_duty_squad_leader_final shuffle = seq idle = 0,0,100 [jup_b4_freedom_squad_leader_lets_talk] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_freedom_squad_leader_lets_talk shuffle = seq idle = 0,0,100 [jup_b4_freedom_squad_leader_speech] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_freedom_squad_leader_speech shuffle = seq idle = 0,0,100 [jup_b4_monolith_1_ask_to_freedom] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_monolith_1_ask_to_freedom shuffle = seq idle = 0,0,100 [jup_b4_freedom_squad_leader_reply] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_freedom_squad_leader_reply shuffle = seq idle = 0,0,100 [jup_b4_freedom_squad_leader_any_questions] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_freedom_squad_leader_any_questions shuffle = seq idle = 0,0,100 [jup_b4_freedom_squad_leader_welcome_to_freedom] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_freedom_squad_leader_welcome_to_freedom shuffle = seq idle = 0,0,100 [jup_b4_recruit_1_cool_freedom] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_recruit_1_cool_freedom shuffle = seq idle = 0,0,100 [jup_b4_recruit_2_cool_freedom] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_recruit_2_cool_freedom shuffle = seq idle = 0,0,100 [jup_b4_monolith_talk_to_commander] type = npc npc_prefix = false path = scenario\jupiter\jup_b4_monolith_talk_to_commander_ shuffle = rnd idle = 0,0,100 ;-------------------B25--------------------------------------- [jup_b25_story_controller] type = npc npc_prefix = false path = scenario\jupiter\jup_b25_story_controller shuffle = seq idle = 0,0,100 [jup_b25_story_oasis] type = npc npc_prefix = false path = scenario\jupiter\jup_b25_story_oasis shuffle = seq idle = 0,0,100 [jup_b25_story_bloodsucker] type = npc npc_prefix = false path = scenario\jupiter\jup_b25_story_bloodsucker shuffle = seq idle = 0,0,100 [jup_b25_story_guide] type = npc npc_prefix = false path = scenario\jupiter\jup_b25_story_guide shuffle = seq idle = 0,0,100 [jup_b25_story_scientist] type = npc npc_prefix = false path = scenario\jupiter\jup_b25_story_scientist shuffle = seq idle = 0,0,100 [jup_b25_story_artefact] type = npc npc_prefix = false path = scenario\jupiter\jup_b25_story_artefact shuffle = seq idle = 0,0,100 [jup_b25_story_zaton] type = npc npc_prefix = false path = scenario\jupiter\jup_b25_story_zaton shuffle = seq idle = 0,0,100 [jup_b25_story_first_reac] type = npc npc_prefix = false path = scenario\jupiter\jup_b25_story_first_reac_ shuffle = rnd idle = 0,0,100 [jup_b25_story_second_reac] type = npc npc_prefix = false path = scenario\jupiter\jup_b25_story_second_reac_ shuffle = rnd idle = 0,0,100 [jup_b25_senya_in_anomaly] type = npc npc_prefix = false path = human_01\stalker\help\wounded_heavy\help_ shuffle = loop idle = 3,3,100 [jup_b25_revage_senya] type = npc npc_prefix = false path = scenario\jupiter\jup_b25_revage_senya shuffle = seq idle = 0,0,100 [jup_b25_senya_die] type = npc npc_prefix = false path = human_01\stalker\fight\death\death_6 shuffle = seq idle = 0,0,100 [jup_b16_oasis_noise] type = 3d npc_prefix = false path = ambient\jupiter\jup_b16_oasis_noise shuffle = rnd idle = 0,0,100 ;---- B1 ---- [jup_b1_stalkers_greeting] type = npc ;npc_prefix = false path = scenario\jupiter\jup_b1_stalkers_greeting shuffle = rnd idle = 1,1,100 play_always = true [jup_b1_stalkers_lair_check] type = npc npc_prefix = false path = scenario\jupiter\jup_b1_stalkers_lair_check shuffle = seq idle = 0,0,100 [jup_b1_stalkers_see_zombied] type = npc npc_prefix = false path = scenario\jupiter\jup_b1_stalkers_see_zombied shuffle = seq idle = 0,0,100 [jup_b1_stalkers_monsters_out] type = npc npc_prefix = false path = scenario\jupiter\jup_b1_stalkers_monsters_out shuffle = seq idle = 0,0,100 play_always = true [jup_b1_stalkers_get_out] type = npc npc_prefix = false path = scenario\jupiter\jup_b1_stalkers_get_out shuffle = seq idle = 0,0,100 play_always = true [jup_b1_stalkers_first_stay] type = npc npc_prefix = false path = scenario\jupiter\jup_b1_stalkers_first_stay shuffle = seq idle = 0,0,100 [jup_b1_stalkers_second_stay] type = npc npc_prefix = false path = scenario\jupiter\jup_b1_stalkers_second_stay shuffle = seq idle = 0,0,100 [jup_b1_stalkers_monsters_beat_off] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b1_stalkers_monsters_beat_off shuffle = seq idle = 0,0,100 [jup_b1_stalker_warning] type = npc npc_prefix = false path = scenario\jupiter\jup_b1_stalker_warning shuffle = seq idle = 0,0,100 [jup_b1_stalkers_psy_wound_1] type = npc npc_prefix = false path = scenario\jupiter\jup_b1_stalkers_psy_wound_1 shuffle = seq idle = 0,0,100 ;[jup_b1_actor_dont_come] ;type = actor ;npc_prefix = false ;path = characters_voice\scenario\jupiter\jup_b1_actor_dont_come ;shuffle = seq ;idle = 0,0,100 [jup_b1_stalkers_aftershock_1] type = npc npc_prefix = false path = scenario\jupiter\jup_b1_stalkers_aftershock_1 shuffle = seq idle = 0,0,100 [jup_b1_stalkers_aftershock_2] type = npc npc_prefix = false path = scenario\jupiter\jup_b1_stalkers_aftershock_2 shuffle = seq idle = 0,0,100 ;----------------------B6------------------------------ [jup_b6_stalker_1_first_measurement_done] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b6_stalker_1_first_measurement_done shuffle = rnd idle = 0,0,100 play_always = true [jup_b6_stalker_1_second_measurement_done] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b6_stalker_1_second_measurement_done shuffle = rnd idle = 0,0,100 play_always = true [jup_b6_stalker_1_third_measurement_done] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b6_stalker_1_third_measurement_done shuffle = rnd idle = 0,0,100 play_always = true [jup_b6_stalker_1_fourth_measurement_done] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b6_stalker_1_fourth_measurement_done shuffle = rnd idle = 0,0,100 play_always = true [jup_b6_stalker_1_first_measurement_begin] type = npc npc_prefix = false path = scenario\jupiter\jup_b6_stalker_1_first_measurement_begin shuffle = rnd idle = 0,0,100 play_always = true [jup_b6_stalker_1_measurements_done] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b6_stalker_1_measurements_done shuffle = rnd idle = 0,0,100 play_always = true [jup_b6_stalker_1_first_measurement_in_progress] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b6_stalker_1_first_measurement_in_progress shuffle = rnd idle = 0,0,100 play_always = true [jup_b6_stalker_1_second_measurement_in_progress] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b6_stalker_1_second_measurement_in_progress shuffle = rnd idle = 0,0,100 play_always = true [jup_b6_stalker_1_third_measurement_in_progress] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b6_stalker_1_third_measurement_in_progress shuffle = rnd idle = 0,0,100 play_always = true [jup_b6_stalker_1_fourth_measurement_in_progress] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b6_stalker_1_fourth_measurement_in_progress shuffle = rnd idle = 0,0,100 play_always = true [jup_b6_stalker_1_monsters_coming_] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b6_stalker_1_monsters_coming_ shuffle = rnd idle = 0,0,100 play_always = true [jup_b6_swamp_noise] type = 3d path = monsters\boar\boar_swamp_appear_ shuffle = rnd idle = 3,5,100 ;------------------------------------------------------ [jup_b202_bandit_shoot] type = 3d npc_prefix = false path = weapons\n_desert_eagle_shot shuffle = rnd idle = 0,0,100 [jup_b202_bandit_pda] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b202_bandit_pda shuffle = seq idle = 0,0,100 [jup_b202_bandit_to_snag] type = npc npc_prefix = false path = scenario\jupiter\jup_b202_bandit_to_snag shuffle = seq idle = 0,0,100 [jup_b9_heli_1_blackbox] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b9_heli_1_blackbox shuffle = rnd idle = 0,0,100 idle = 0,0,100 [jup_b9_blackbox_records] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b9_blackbox_records shuffle = rnd idle = 0,0,100 idle = 0,0,100 [jup_b202_snag_pda] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b202_snag_pda shuffle = seq idle = 0,0,100 ;------------------------- b19 ------------------- [jup_b19_freedom_yar_come_here] type = npc path = scenario\jupiter\jup_b19_freedom_yar_come_here_ shuffle = rnd idle = 9,18,100 [jup_b19_freedom_yar_explanations] type = npc path = scenario\jupiter\jup_b19_freedom_yar_explanations shuffle = seq idle = 3,5,100 [jup_b19_freedom_yar_guessed_long] type = npc path = scenario\jupiter\jup_b19_freedom_yar_guessed_long shuffle = seq idle = 1,1,100 [jup_b19_freedom_yar_guessed_short] type = npc path = scenario\jupiter\jup_b19_freedom_yar_guessed_short shuffle = seq idle = 1,1,100 [jup_b19_freedom_yar_suspense] type = npc path = scenario\jupiter\jup_b19_freedom_yar_suspense shuffle = seq idle = 3,5,100 [jup_b19_freedom_yar_zombie_hit] type = npc path = scenario\jupiter\jup_b19_freedom_yar_zombie_hit shuffle = seq idle = 3,5,100 [jup_b19_freedom_yar_about_zombie] type = npc path = scenario\jupiter\jup_b19_freedom_yar_about_zombie_ shuffle = seq idle = 1,1,100 ;---------B46--------- [jup_b46_spatial_bubble_sos] type = actor path = characters_voice\scenario\jupiter\jup_b46_spatial_bubble_sos_ shuffle = loop idle = 0,60,100 [jup_b46_spatial_bubble_idle] type = 3d path = ambient\jupiter\jup_b46_spatial_bubble_idle shuffle = loop idle = 0,0,100 [jup_b46_spatial_bubble_rupture] type = 3d path = ambient\jupiter\jup_b46_spatial_bubble_rupture shuffle = seq idle = 0,0,100 [jup_b46_duty_founder_pda_diary] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b46_duty_founder_pda_diary shuffle = seq idle = 0,0,100 ;---------B15-------------- [jup_b15_zulus_greeting] type = npc path = scenario\jupiter\jup_b15_zulus_greeting shuffle = rnd idle = 1,1,100 [jup_b15_zulus_ready] type = npc path = scenario\jupiter\jup_b15_zulus_ready shuffle = seq idle = 1,1,100 ;---------B217-------------- [jup_b217_stalker_guide_welcome] type = npc path = scenario\jupiter\jup_b217_stalker_guide_welcome shuffle = seq idle = 1,1,100 play_always = true [jup_b217_stalker_tech_welcome] type = npc path = scenario\jupiter\jup_b217_stalker_tech_welcome shuffle = seq idle = 1,1,100 play_always = true [jup_b217_stalker_tech_greeting] type = npc ;npc_prefix = false path = scenario\jupiter\jup_b217_stalker_tech_greeting_ shuffle = rnd idle = 0,0,100 [jup_b217_stalker_tech_farewell] type = npc ;npc_prefix = false path = scenario\jupiter\jup_b217_stalker_tech_farewell_ shuffle = rnd idle = 1,1,100 [jup_b47_merc_leader_regret] type = npc ;npc_prefix = false path = scenario\jupiter\jup_b47_merc_leader_regret shuffle = seq idle = 0,0,100 [jup_b219_tech_damn] type = npc path = scenario\jupiter\jup_b219_tech_damn shuffle = seq idle = 1,1,100 [jup_b219_generator_start] type = 3d npc_prefix = false path = ambient\jupiter\jup_b219_generator_start shuffle = rnd idle = 1,1,100 [jup_b219_generator_looped] type = looped ;npc_prefix = false path = ambient\jupiter\jup_b219_generator_looped ;shuffle = loop ;idle = 0,0,100 [jup_b219_tech_success] type = npc path = scenario\jupiter\jup_b219_tech_success shuffle = seq idle = 1,1,100 [jup_b219_tech_ready] type = actor path = characters_voice\scenario\jupiter\jup_b219_tech_ready shuffle = seq idle = 1,1,100 [jup_b219_duty_ready] type = npc path = scenario\jupiter\jup_b219_duty_ready shuffle = seq idle = 1,1,100 [jup_b219_actor_ready] type = npc path = scenario\jupiter\jup_b219_actor_ready shuffle = seq idle = 1,1,100 [jup_b219_stalker_ready] type = npc path = scenario\jupiter\jup_b219_stalker_ready shuffle = seq idle = 1,1,100 [jup_b219_monolith_ready] type = npc path = scenario\jupiter\jup_b219_monolith_ready shuffle = seq idle = 1,1,100 [jup_b219_soldier_ready] type = npc path = scenario\jupiter\jup_b219_soldier_ready shuffle = seq idle = 1,1,100 [jup_b219_underpass_opening] type = 3d npc_prefix = false path = ambient\jupiter\jup_b219_underpass_opening shuffle = rnd idle = 0,0,100 [jup_b219_duty_to_tech] type = npc path = scenario\jupiter\jup_b219_duty_to_tech shuffle = seq idle = 1,1,100 [jup_b219_tech_to_duty] type = actor path = characters_voice\scenario\jupiter\jup_b219_tech_to_duty shuffle = seq idle = 1,1,100 [jup_b219_actor_go] type = npc path = scenario\jupiter\jup_b219_actor_go shuffle = seq idle = 1,1,100 [jup_b219_tech_opening] type = actor path = characters_voice\scenario\jupiter\jup_b219_tech_opening shuffle = seq idle = 1,1,100 ;-------------------------------------------b221-------------------------------------- [jup_b221_duty_main_1] type = npc path = scenario\jupiter\jup_b221_duty_main_1 shuffle = seq idle = 0,0,100 [jup_b221_duty_main_2] type = npc path = scenario\jupiter\jup_b221_duty_main_2 shuffle = seq idle = 0,0,100 [jup_b221_duty_main_3] type = npc path = scenario\jupiter\jup_b221_duty_main_3 shuffle = seq idle = 0,0,100 [jup_b221_duty_main_4] type = npc path = scenario\jupiter\jup_b221_duty_main_4 shuffle = seq idle = 0,0,100 [jup_b221_duty_main_5] type = npc path = scenario\jupiter\jup_b221_duty_main_5 shuffle = seq idle = 0,0,100 [jup_b221_duty_main_6] type = npc path = scenario\jupiter\jup_b221_duty_main_6 shuffle = seq idle = 0,0,100 [jup_b221_freedom_main_1] type = npc path = scenario\jupiter\jup_b221_freedom_main_1 shuffle = seq idle = 0,0,100 [jup_b221_freedom_main_2] type = npc path = scenario\jupiter\jup_b221_freedom_main_2 shuffle = seq idle = 0,0,100 [jup_b221_freedom_main_3] type = npc path = scenario\jupiter\jup_b221_freedom_main_3 shuffle = seq idle = 0,0,100 [jup_b221_freedom_main_4] type = npc path = scenario\jupiter\jup_b221_freedom_main_4 shuffle = seq idle = 0,0,100 [jup_b221_freedom_main_5] type = npc path = scenario\jupiter\jup_b221_freedom_main_5 shuffle = seq idle = 0,0,100 [jup_b221_freedom_main_6] type = npc path = scenario\jupiter\jup_b221_freedom_main_6 shuffle = seq idle = 0,0,100 [jup_b221_duty_reply_1] type = npc path = scenario\jupiter\jup_b221_duty_reply_1 shuffle = seq idle = 0,0,100 [jup_b221_duty_reply_2] type = npc path = scenario\jupiter\jup_b221_duty_reply_2 shuffle = seq idle = 0,0,100 [jup_b221_duty_reply_3] type = npc path = scenario\jupiter\jup_b221_duty_reply_3 shuffle = seq idle = 0,0,100 [jup_b221_duty_reply_4] type = npc path = scenario\jupiter\jup_b221_duty_reply_4 shuffle = seq idle = 0,0,100 [jup_b221_duty_reply_5] type = npc path = scenario\jupiter\jup_b221_duty_reply_5 shuffle = seq idle = 0,0,100 [jup_b221_duty_reply_6] type = npc path = scenario\jupiter\jup_b221_duty_reply_6 shuffle = seq idle = 0,0,100 [jup_b221_freedom_reply_1] type = npc path = scenario\jupiter\jup_b221_freedom_reply_1 shuffle = seq idle = 0,0,100 [jup_b221_freedom_reply_2] type = npc path = scenario\jupiter\jup_b221_freedom_reply_2 shuffle = seq idle = 0,0,100 [jup_b221_freedom_reply_3] type = npc path = scenario\jupiter\jup_b221_freedom_reply_3 shuffle = seq idle = 0,0,100 [jup_b221_freedom_reply_4] type = npc path = scenario\jupiter\jup_b221_freedom_reply_4 shuffle = seq idle = 0,0,100 [jup_b221_freedom_reply_5] type = npc path = scenario\jupiter\jup_b221_freedom_reply_5 shuffle = seq idle = 0,0,100 [jup_b221_freedom_reply_6] type = npc path = scenario\jupiter\jup_b221_freedom_reply_6 shuffle = seq idle = 0,0,100 [jup_b221_duty_reaction] type = npc path = scenario\jupiter\jup_b221_duty_reaction_ shuffle = rnd idle = 0,0,100 [jup_b221_freedom_reaction] type = npc path = scenario\jupiter\jup_b221_freedom_reaction_ shuffle = rnd idle = 0,0,100 ;------------------------------------------------------------------------ [jup_b41_bunker_megaphone] type = 3d path = characters_voice\scenario\jupiter\jup_b41_bunker_megaphone_ shuffle = rnd idle = 10,15,100 [jup_b41_base_alarm] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b41_base_alarm shuffle = rnd play_always = true idle = 1,1,100 [jup_b41_base_relax] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_b41_base_relax shuffle = rnd play_always = true idle = 1,1,100 [jup_a6_base_guard] type = npc path = scenario\jupiter\jup_a6_base_guard_ shuffle = rnd idle = 15,30,100 [jup_a6_base_megaphone] type = 3d path = characters_voice\scenario\jupiter\jup_a6_base_megaphone_ shuffle = rnd idle = 10,15,100 [jup_a6_base_alarm] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_a6_base_alarm shuffle = rnd play_always = true idle = 1,1,100 [jup_a6_base_relax] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_a6_base_relax shuffle = rnd play_always = true idle = 1,1,100 [jup_b6_scientist_biochemist_greeting] type = npc path = scenario\jupiter\jup_b6_scientist_biochemist_greeting_ shuffle = rnd idle = 1,1,100 [jup_b6_scientist_biochemist_farewell] type = npc path = scenario\jupiter\jup_b6_scientist_biochemist_farewell_ shuffle = rnd idle = 1,1,100 [jup_b6_scientist_nuclear_physicist_greeting] type = npc path = scenario\jupiter\jup_b6_scientist_nuclear_physicist_greeting_ shuffle = rnd idle = 1,1,100 [jup_b6_scientist_nuclear_physicist_farewell] type = npc path = scenario\jupiter\jup_b6_scientist_nuclear_physicist_farewell_ shuffle = rnd idle = 1,1,100 [jup_b6_scientist_medic_greeting] type = npc path = scenario\jupiter\jup_b6_scientist_medic_greeting_ shuffle = rnd idle = 1,1,100 [jup_b6_scientist_medic_farewell] type = npc path = scenario\jupiter\jup_b6_scientist_medic_farewell_ shuffle = rnd idle = 1,1,100 [jup_a6_stalker_medik_phase_1] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_a6_stalker_medik_phase_1 shuffle = rnd idle = 3,5,100 [jup_a6_stalker_medik_phase_2] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_a6_stalker_medik_phase_2 shuffle = rnd idle = 3,5,100 [jup_a6_stalker_medik_after_surge] type = actor npc_prefix = false path = characters_voice\scenario\jupiter\jup_a6_stalker_medik_after_surge shuffle = rnd idle = 3,5,100 [jup_a6_duty_leader_greeting] type = npc path = scenario\jupiter\jup_a6_duty_leader_greeting_ shuffle = rnd idle = 0,0,100 [jup_a6_duty_leader_farewell] type = npc path = scenario\jupiter\jup_a6_duty_leader_farewell_ shuffle = rnd idle = 1,1,100 [jup_a6_freedom_leader_greeting] type = npc path = scenario\jupiter\jup_a6_freedom_leader_greeting_ shuffle = rnd idle = 0,0,100 [jup_a6_freedom_leader_farewell] type = npc path = scenario\jupiter\jup_a6_freedom_leader_farewell_ shuffle = rnd idle = 1,1,100 ;------------------------------220------------------------------------------ [jup_b220_trapper_greeting] type = npc ;npc_prefix = false path = scenario\jupiter\jup_b220_trapper_greeting_ shuffle = rnd idle = 0,0,100 [jup_b220_trapper_farewell] type = npc ;npc_prefix = false path = scenario\jupiter\jup_b220_trapper_farewell_ shuffle = rnd idle = 1,1,100 ;------------------------------220------------------------------------------ [jup_b41_steam] type = 3d path = ambient\jupiter\jup_b41_steam shuffle = rnd idle = 0,0,100