; Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции. [zat_b38_bloodsucker_1_lair]:online_offline_group faction = monster_predatory_night npc = zat_b38_bloodsucker_1 target_smart = zat_b38 spawn_point = zat_b38_bloodsucker_1_wait_walk story_id = zat_b38_bloodsucker_1_lair [zat_b38_bloodsucker_2_lair]:online_offline_group faction = monster_predatory_night npc = zat_b38_bloodsucker_2 target_smart = zat_b38 spawn_point = zat_b38_bloodsucker_2_wait_walk story_id = zat_b38_bloodsucker_2_lair [zat_b38_bloodsuckers_sleepers]:online_offline_group faction = monster_predatory_night npc = bloodsucker_strong, bloodsucker_strong, bloodsucker_weak, bloodsucker_weak, bloodsucker_weak, bloodsucker_strong, bloodsucker_weak, bloodsucker_weak, bloodsucker_weak target_smart = zat_b38u spawn_point = zat_b38u_sleeper_bloodsuckers_spawn story_id = zat_b38_bloodsuckers_sleepers [zat_b38_default_bloodsucker]:online_offline_group faction = monster_predatory_night npc = bloodsucker_weak target_smart = zat_b38 on_death = %+zat_b38_default_bloodsucker_death% story_id = zat_b38_default_bloodsucker [zat_b38_stalker_cop_squad]:online_offline_group faction = stalker npc = zat_b38_stalker_cop target_smart = {+zat_b38_failed_getaway -zat_b38_stalker_cop_death -zat_b38_cop_passed_away} zat_stalker_base_smart, {+zat_b38_lair_started} zat_b38, zat_stalker_base_smart story_id = zat_b38_stalker_cop_squad [zat_b14_stalkers]:online_offline_group sympathy = 0 relationship = neutral faction = stalker npc = zat_b14_stalker_1, zat_b14_stalker_2, zat_b14_stalker_3 target_smart = {+zat_b14_stalkers_go_sim} nil, {+zat_b14_stalker_change_smart} zat_stalker_base_smart, zat_b14_smart_terrain spawn_point = zat_b14_smart_terrain_zat_b14_stalker_1_walk_1 story_id = zat_b14_stalkers [zat_b57_bloodsuckers]:online_offline_group faction = monster_predatory_night npc = bloodsucker_weak, bloodsucker_weak target_smart = zat_b38 spawn_point = zat_b57_bloodsucker_spawn_point story_id = zat_b57_bloodsuckers [zat_b52_port_bandits]:online_offline_group ;Бандиты у портовых кранов relationship = neutral faction = bandit npc = zat_b52_port_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_1 target_smart = {-zat_b52_actor_go_offline} zat_b52, nil spawn_point = zat_b52_smart_terrain_spawn_point on_death = %+zat_b52_actor_go_offline% story_id = zat_b52_port_bandits [zat_a2_stalker_nimble_squad]:online_offline_group faction = stalker npc = zat_a2_stalker_nimble target_smart = zat_stalker_base_smart story_id = zat_a2_stalker_nimble_squad spawn_point = zat_stalker_base_smart_nimble_spawn_point [zat_b30_owl_stalker_trader_squad]:online_offline_group faction = stalker npc = zat_b30_owl_stalker_trader target_smart = zat_stalker_base_smart story_id = zat_b30_owl_stalker_trader_squad [zat_b7_bandit_boss_sultan_squad]:online_offline_group faction = bandit npc = zat_b7_bandit_boss_sultan target_smart = zat_stalker_base_smart story_id = zat_b7_bandit_boss_sultan_squad [zat_a2_stalker_mechanic_squad]:online_offline_group faction = stalker npc = zat_a2_stalker_mechanic target_smart = zat_stalker_base_smart spawn_point = zat_stalker_base_smart_zat_a2_stalker_mechanic_walk story_id = zat_a2_stalker_mechanic_squad ;-----------------------B 22--------------------------------- [zat_b22_barmen]:online_offline_group faction = stalker sympathy = 1 npc = zat_a2_stalker_barmen target_smart = zat_stalker_base_smart spawn_point = zat_stalker_base_smart_spawn_barmen story_id = zat_b22_barmen [zat_b22_medic]:online_offline_group faction = stalker sympathy = 0 npc = zat_b22_stalker_medic target_smart = {+zat_b22_medic_respawn} zat_medic_home_smart, zat_stalker_base_smart spawn_point = {+zat_b22_medic_respawn} zat_medic_home_smart_zat_b22_stalker_medic_walk story_id = zat_b22_medic ;-----------------------B 103---------------------------------- [zat_b103_lost_merc_squad1]:online_offline_group faction = killer relationship = neutral;friend sympathy = 0 npc = zat_b103_lost_merc_leader, zat_b103_lost_merc_1, zat_b103_lost_merc_2, zat_b103_lost_merc_3, zat_b103_lost_merc_4, zat_b103_lost_merc_5, zat_b103_lost_merc_6, zat_b103_lost_merc_7 target_smart = zat_b103_merc_smart spawn_point = zat_b103_merc_smart_lost_merc_leader_walk story_id = zat_b103_lost_merc_squad1 [zat_b7_stalkers_raiders]:online_offline_group sympathy = 0 faction = stalker npc = zat_b7_stalker_raider_leader, zat_b7_stalker_raider_1, zat_b7_stalker_raider_2, zat_b7_stalker_raider_3 target_smart = {-zat_b7_stalkers_raiders_attack_started +zat_b7_task_fail} zat_stalker_base_smart, {-zat_b7_task_end -zat_b7_actor_help_bandits -zat_b7_stalkers_raiders_attack} zat_stalker_base_smart, {-actor_is_sleeping +zat_b7_stalkers_raiders_attack -zat_b7_task_end -zat_b7_actor_help_bandits} zat_b7_stalker_raider, {+actor_is_sleeping +zat_b7_stalker_teleported} zat_b7_stalker_raider, {+zat_b7_task_end -zat_b7_actor_killed_victims_self =squad_exist(zat_b7_stalkers_victims_1)} zat_b7_stalker_raider, {+zat_b7_task_end -zat_b7_actor_killed_victims_self !squad_exist(zat_b7_stalkers_victims_1)} zat_b7, {+zat_b7_task_end +zat_b7_actor_killed_victims_self} zat_stalker_base_smart, {+zat_b7_actor_help_bandits} zat_b7 spawn_point = zat_b7_stalkers_raiders_spawn story_id = zat_b7_stalkers_raiders always_arrived = true [zat_b7_stalkers_victims_1]:online_offline_group sympathy = 0 faction = stalker npc = zat_b7_stalker_victim_1, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0, sim_default_stalker_0 target_smart = zat_b7 spawn_point = zat_b7_stalkers_victims_spawn_1 story_id = zat_b7_stalkers_victims_1 ;-----------------------zaton B104 ------------------- [zat_b104_zombied_1]:online_offline_group faction = zombied npc = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3 target_smart = {-zat_b104_task_end} zat_b104_zombied, nil spawn_point = zat_b104_zombied_1_spawn story_id = zat_b104_zombied_1 [zat_b104_zombied_2]:online_offline_group faction = zombied npc = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3 target_smart = {-zat_b104_task_end} zat_b104_zombied, nil spawn_point = zat_b104_zombied_2_spawn story_id = zat_b104_zombied_2 [zat_b104_zombied_3]:online_offline_group faction = zombied npc = sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3 target_smart = {-zat_b104_task_end} zat_b104_zombied, nil spawn_point = zat_b104_zombied_3_spawn story_id = zat_b104_zombied_3 ;-----------------------zaton B5------------------- [zat_b5_stalkers_squad]:online_offline_group faction = stalker npc = zat_b5_stalker_1, zat_b5_stalker_2, zat_b5_stalker_3, zat_b5_stalker_4 ;relationship = friend sympathy = 0 target_smart = zat_b5_smart_terrain spawn_point = {+zat_b5_actor_with_stalkers} zat_b5_stalkers_spawn_point, {-zat_b5_actor_with_stalkers} zat_b5_stalkers_b_spawn_point story_id = zat_b5_stalkers_squad [zat_b7_stalkers_base_squad]:online_offline_group faction = stalker npc = zat_b7_stalker_victim_1, sim_default_stalker_2, sim_default_stalker_2 sympathy = 0 target_smart = zat_stalker_base_smart spawn_point = zat_b5_dolg_spawn_point story_id = zat_b7_stalkers_base_squad [zat_b5_dolg_squad]:online_offline_group faction = dolg npc = zat_b7_duty_illicit_dealer ;active_task = smart_terrain_3 relationship = neutral sympathy = 0 target_smart = zat_b5_smart_terrain spawn_point = {+zat_b5_actor_with_stalkers} zat_b5_dolg_spawn_point, {+zat_b5_actor_with_bandits} zat_b5_dolg_spawn_point, {+zat_b5_actor_with_dealer} zat_b5_dolg_d_spawn_point story_id = zat_b5_dolg_squad [zat_b5_dolg_assist_squad]:online_offline_group faction = killer npc = zat_b5_dealer_assistant_1, zat_b5_dealer_assistant_2 ;active_task = smart_terrain_3 relationship = neutral sympathy = 0 target_smart = zat_b5_smart_terrain spawn_point = {+zat_b5_actor_with_stalkers} zat_b5_dolg_spawn_point, {+zat_b5_actor_with_bandits} zat_b5_dolg_spawn_point, {+zat_b5_actor_with_dealer} zat_b5_dolg_d_spawn_point story_id = zat_b5_dolg_assist_squad [zat_b5_bandit_squad]:online_offline_group faction = bandit npc = zat_b5_stalker_raider_1, zat_b5_stalker_raider_2, zat_b5_stalker_raider_3, zat_b5_stalker_raider_4 ;relationship = friend sympathy = 0 target_smart = zat_b5_smart_terrain spawn_point = {+zat_b5_actor_with_stalkers} zat_b5_bandit_spawn_point, {+zat_b5_actor_with_dealer} zat_b5_bandit_b_spawn_point, {+zat_b5_actor_with_bandits} zat_b5_bandit_b_spawn_point story_id = zat_b5_bandit_squad ;----------------------- zaton B56 ------------------- [zat_b56_polter_squad]:online_offline_group faction = monster npc = m_poltergeist_normal_flame target_smart = zat_b56 spawn_point = zat_b56_poltergeist_home story_id = zat_b56_polter_squad always_arrived = true ;-----------------------zaton B33------------------- [zat_b33_snork_first_wave]:online_offline_group faction = monster_zombied_day npc = snork_indoor, snork_indoor, snork_indoor, snork_indoor target_smart = zat_b33 spawn_point = zat_b33_snork_first_wave_spown story_id = zat_b33_snork_first_wave [zat_b33_snork_second_wave]:online_offline_group faction = monster_zombied_day npc = snork_outdoor target_smart = zat_b33 spawn_point = zat_b33_snork_jump_05_walk story_id = zat_b33_snork_second_wave [zat_b33_stalker_snag_squad]:online_offline_group faction = stalker npc = zat_b33_stalker_snag target_smart = zat_stalker_base_smart story_id = zat_b33_stalker_snag_squad ;------------------------ Zaton B29 ------------------- [zat_b29_stalker_rival_1_squad]:online_offline_group faction = stalker npc = zat_b29_stalker_rival_1, sim_default_stalker_2, sim_default_stalker_2 target_smart = {+zat_b30_task_end} nil,{+zat_b29_rival_1_1} zat_b55, {+zat_b29_rival_1_2} zat_b54, {+zat_b29_rival_1_3} zat_b53, {+zat_b29_rival_1_4} zat_b39, {+zat_b29_rival_1_5} zat_b56, {+zat_b29_rival_1_base} zat_stalker_base_smart, zat_b55 spawn_point = zat_b29_rival_1_spawn story_id = zat_b29_stalker_rival_1_squad [zat_b29_stalker_rival_2_squad]:online_offline_group faction = stalker npc = zat_b29_stalker_rival_2, sim_default_stalker_2, sim_default_stalker_2 target_smart = {+zat_b30_task_end} nil, {+zat_b29_rival_2_1} zat_b55, {+zat_b29_rival_2_2} zat_b54, {+zat_b29_rival_2_3} zat_b53, {+zat_b29_rival_2_4} zat_b39, {+zat_b29_rival_2_5} zat_b56, {+zat_b29_rival_2_base} zat_stalker_base_smart, zat_b54 spawn_point = zat_b29_rival_2_spawn story_id = zat_b29_stalker_rival_2_squad [zat_b29_stalker_rival_default_1_squad]:online_offline_group faction = stalker npc = zat_b29_stalker_rival_default_1, sim_default_stalker_1, sim_default_stalker_1 target_smart = {+zat_b30_task_end} nil, {+zat_b29_rival_1_1} zat_b55, {+zat_b29_rival_1_2} zat_b54, {+zat_b29_rival_1_3} zat_b53, {+zat_b29_rival_1_4} zat_b39, {+zat_b29_rival_1_5} zat_b56, {+zat_b29_rival_1_base} zat_stalker_base_smart, zat_b55 spawn_point = zat_b29_rival_1_spawn story_id = zat_b29_stalker_rival_default_1_squad [zat_b29_stalker_rival_default_2_squad]:online_offline_group faction = stalker npc = zat_b29_stalker_rival_default_2, sim_default_stalker_1, sim_default_stalker_1 target_smart = {+zat_b30_task_end} nil, {+zat_b29_rival_2_1} zat_b55, {+zat_b29_rival_2_2} zat_b54, {+zat_b29_rival_2_3} zat_b53, {+zat_b29_rival_2_4} zat_b39, {+zat_b29_rival_2_5} zat_b56, {+zat_b29_rival_2_base} zat_stalker_base_smart, zat_b54 spawn_point = zat_b29_rival_2_spawn story_id = zat_b29_stalker_rival_default_2_squad ;-----------------------zaton B18------------------- [zat_b18_noah_squad]:online_offline_group faction = stalker npc = zat_b18_noah target_smart = zat_b18 sympathy = 0 spawn_point = zat_b18_noah_spawn_point story_id = zat_b18_noah_squad [zat_b18_dog_noah_squad]:online_offline_group faction = monster npc = zat_b18_dog_noah sympathy = 0 target_smart = {-zat_b18_dog_noah_free} zat_b18, nil spawn_point = zat_b18_noah_spawn_point story_id = zat_b18_dog_noah_squad ;-----------------------B 215----------------------- [zat_b215_stalker_guide_zaton_squad]:online_offline_group faction = stalker sympathy = 1 npc = zat_b215_stalker_guide_zaton target_smart = zat_stalker_base_smart story_id = zat_b215_stalker_guide_zaton_squad ;-------------------------b28--------------------------------------- [zat_b28_snork_squad]:online_offline_group faction = monster_zombied_day npc = snork_weak, snork_weak, snork_weak, snork_weak target_smart = {-zat_b28_heli_3_searched} zat_b28, nil spawn_point = zat_b28_smart_terrain_spawn_point story_id = zat_b28_snork_squad ;-------------------------b42--------------------------------------- [zat_b42_controller_squad]:online_offline_group faction = monster_zombied_day npc = m_controller_normal target_smart = zat_b42_smart_terrain spawn_point = zat_b42_smart_terrain_mob_home story_id = zat_b42_controller_squad [renderman_selo_test_controller_squad]:online_offline_group faction = monster_zombied_day npc = m_controller_normal target_smart = alex_selo_smart_terrain spawn_point = alex_selo_smart_terrain_mob_home ;story_id = zat_b42_controller_squad ;------------------------b40------------------------------- [zat_b40_merc_squad]:online_offline_group faction = killer sympathy = 0 npc = zat_b40_merc_squad_leader_1, zat_b40_merc_squad_leader_2, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_0, sim_default_killer_0, sim_default_killer_0, sim_default_killer_0 target_smart = zat_b40_smart_terrain spawn_point = zat_b40_smart_terrain_spown_point story_id = zat_b40_merc_squad ;-----------------------zaton B20------------------- [zat_b20_noah_teleport_squad]:online_offline_group faction = stalker npc = zat_b20_noah_teleport target_smart = zat_b20_smart_terrain sympathy = 0 spawn_point = zat_b20_smart_terrain_zat_b20_noah_1_walk story_id = zat_b20_noah_teleport_squad ;-----------------------zaton B39------------------- [zat_b39_dogs_squad]:online_offline_group faction = monster_predatory_day npc = dog_normal, dog_normal, dog_normal target_smart = zat_b39 spawn_point = zat_b39_dogs_spawn_point story_id = zat_b39_dogs_squad ;-----------------------zaton B53------------------- [zat_b53_artefact_hunter_1_squad]:online_offline_group faction = stalker npc = zat_b53_artefact_hunter_1, zat_b53_artefact_hunter_2 target_smart = {-zat_b53_go_nil} zat_b53, nil spawn_point = zat_b53_artefact_hunter_2_walk story_id = zat_b53_artefact_hunter_1_squad ;----------------------zaton a23---------------------- [zat_a23_zombie_squad]:online_offline_group faction = zombied npc = sim_default_zombied_4, sim_default_zombied_4, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_2 target_smart = zat_a23_smart_terrain spawn_point = zat_a23_smart_terrain_zat_a23_zombie_spawn story_id = zat_a23_zombie_squad [zat_a23_giant_squad]:online_offline_group faction = monster_special npc = gigant_normal target_smart = zat_a23_smart_terrain spawn_point = zat_a23_smart_terrain_zat_a23_giant_walk story_id = zat_a23_giant_squad ;----------------------zaton B106---------------------- [zat_b106_stalker_gonta_squad]:online_offline_group sympathy = 0 faction = stalker npc = zat_b106_stalker_gonta, zat_b106_stalker_garmata target_smart = {+zat_b106_destroy_gonta -zat_b106_hunt_finish} zat_b106_smart_terrain, zat_stalker_base_smart spawn_point = {+zat_b106_destroy_gonta -zat_b106_hunt_finish} zat_b106_quest_spawn_point, zat_b106_infirmary_spawn_point story_id = zat_b106_stalker_gonta_squad always_arrived = true [zat_b106_stalker_crab_squad]:online_offline_group sympathy = 0 faction = stalker npc = zat_b106_stalker_crab target_smart = {-zat_b106_free_stalker_crab} zat_stalker_base_smart, nil spawn_point = zat_b106_infirmary_spawn_point story_id = zat_b106_stalker_crab_squad always_arrived = true [zat_b106_chimera_squad]:online_offline_group faction = monster_predatory_night npc = zat_b106_chimera target_smart = zat_b106_smart_terrain spawn_point = zat_b106_smart_terrain_zat_b106_sleeper_chimera_walk story_id = zat_b106_chimera_squad ;-------------------------------b100------------------------------- [zat_b100_poltergeist_squad_01]:online_offline_group faction = monster npc = m_poltergeist_normal_tele target_smart = {-zat_b100_heli_2_searched} zat_b100, nil spawn_point = zat_b100_poltergeist_01_walk story_id = zat_b100_poltergeist_squad_01 ;[zat_b100_poltergeist_squad_02]:online_offline_group ;faction = monster ;npc = m_poltergeist_normal_tele ;target_smart = {-zat_b100_heli_2_searched} zat_b100, nil ;spawn_point = zat_b100_poltergeist_02_walk ;story_id = zat_b100_poltergeist_squad_02 ;------------------------------- Simulation TEST ------------------------------- [zat_simulation_test]:online_offline_group faction = freedom npc = sim_default_stalker_1, sim_default_stalker_1, sim_default_stalker_1 target_smart = {-test_simulation_start} zat_b28, nil spawn_point = test_simulation_spawn story_id = zat_simulation_test