[mp_af_electra_flash]:af_electra_flash $spawn = "" class = ARTEFACT slot = 10 af_rank = 0 default_to_ruck = false [mp_zone_witches_galantine]:zone_witches_galantine $spawn = "network\anomalies\zone_mine_electric" class = Z_MBALD [mp_af_cta_green]:af_base GroupControlSection = spawn_group $spawn = "artefacts\CTA green" slot = 10 default_to_ruck = false hud = artefact_hud_green cform = skeleton class = AF_CTA af_rank = 0 visual = dynamics\artefacts\artefact_electra_green.ogf description = st_af_electra_moonlight_descr inv_name = st_af_electra_moonlight_name inv_name_short = st_af_electra_moonlight_name inv_weight = 0.5 inv_grid_x = 14 inv_grid_y = 1 cost = 999999 jump_height = .1 particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide lights_enabled = true trail_light_color = 0.6,0.7,0.9 trail_light_range = 2.0 artefact_activation_seq = af_activation_electra ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.004 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_electra_flash_absorbation additional_inventory_weight = 0 [mp_af_cta_blue]:af_base GroupControlSection = spawn_group $spawn = "artefacts\CTA blue" slot = 10 default_to_ruck = false hud = artefact_hud_blue cform = skeleton class = AF_CTA af_rank = 0 visual = dynamics\artefacts\artefact_electra_blue.ogf description = st_af_electra_moonlight_descr inv_name = st_af_electra_moonlight_name inv_name_short = st_af_electra_moonlight_name inv_weight = 0.5 inv_grid_x = 15 inv_grid_y = 1 cost = 999999 jump_height = .1 particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide lights_enabled = true trail_light_color = 0.6,0.7,0.9 trail_light_range = 2.0 artefact_activation_seq = af_activation_electra ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.004 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_electra_flash_absorbation additional_inventory_weight = 0 [artefact_hud_green]:artefact_hud item_visual = dynamics\artefacts\artefact_electra_green_hud [artefact_hud_blue]:artefact_hud item_visual = dynamics\artefacts\artefact_electra_blue_hud ;new items [mp_medkit]:medkit $spawn = "network\equipment\mp_medkit" class = II_MEDKI boost_time = 8 ;10.0 boost_health_restore = 0.15 boost_radiation_restore = 0.0 boost_bleeding_restore = 0.05 [mp_medkit_scientic]:medkit $spawn = "network\equipment\mp_medkit_scientic" class = II_MEDKI [mp_medkit_army]:medkit_army $spawn = "network\equipment\mp_medkit_army" class = II_MEDKI [mp_energy_drink]:energy_drink $spawn = "network\equipment\mp_energy_drink" class = II_BOTTL boost_power_restore = 0.04 boost_time = 60.0 boost_radiation_restore = 0 [mp_bandage]:bandage $spawn = "network\equipment\mp_bandage" class = II_BANDG boost_time = 5.0 boost_bleeding_restore = 0.02 [mp_antirad]:antirad $spawn = "network\equipment\mp_antirad" class = II_ANTIR boost_radiation_restore = 0.19 boost_time = 10.0 [mp_drug_coagulant]:drug_coagulant $spawn = "network\equipment\mp_drug_coagulant" class = II_FOOD [mp_drug_radioprotector]:drug_radioprotector $spawn = "network\equipment\mp_drug_radioprotector" class = II_FOOD ;old items [mp_medkit_old]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "network\equipment\mp_medkit_old" $prefetch = 8 class = S_MEDKI cform = skeleton visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf description = st_medkit_descr inv_name = st_medkit inv_name_short = st_medkit inv_weight = 0.1 inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 6 inv_grid_y = 14 cost = 300 ; eatable item eat_health = 0.5 eat_satiety = 0 eat_power = 0.0 eat_radiation = -0.05 wounds_heal_perc = 0.1 eat_portions_num = 1 eat_max_power = 0.1 apply_time_sec = 5 [mp_antirad_old]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "network\equipment\mp_antirad_old" $prefetch = 32 class = II_ANTIR cform = skeleton visual = dynamics\devices\dev_antirad\dev_antirad.ogf description = st_antirad_descr inv_name = st_antirad inv_name_short = st_antirad inv_weight = 0.05 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 18 inv_grid_y = 12 cost = 300 ; eatable item eat_health = 0 eat_satiety = 0 eat_power = 0 eat_radiation = -0.5 wounds_heal_perc = 0 eat_portions_num = 1 apply_time_sec = -1 [mp_detector_advanced]:detector_elite $spawn = "" [mp_device_torch]:device_torch $spawn = "" [mp_players_rukzak]:identity_immunities $spawn = "" GroupControlSection = spawn_group cform = skeleton class = MP_PLBAG visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf ;-------- description = "rukzak" default_to_ruck = true sprint_allowed = false; control_inertion_factor = 0.0 ;---------- inv_name = Rukzak inv_name_short = Rukzak inv_weight = 0 cost = 0 inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 18 slot = 5 ;/////////////////////////////////////////////// ;// explosive items !!! ;/////////////////////////////////////////////// [mp_wood_stolb_fixed] GroupControlSection = spawn_group $spawn = "network\fixed_objects\stolb" class = P_DSTRBL remove_time = 30 ; after this time unbreaked removable bone will be removed ;script_binding = bind_physic_object.init visual = dynamics\wood_doski\wood_stolb_fixed.ogf immunities_sect = mp_wood_stolb_fixed_immunities [mp_wood_stolb_fixed_immunities] burn_immunity = 0.6 strike_immunity = 0.005 shock_immunity = 0.002 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0.6 fire_wound_immunity = 0.6 [mp_explosive_fuelcan]:explosive_fuelcan $spawn = "network\explosive\fuelcan" class = II_EXPLO [mp_explosive_tank]:explosive_tank $spawn = "network\explosive\tank" class = II_EXPLO [mp_explosive_barrel]:explosive_barrel $spawn = "network\explosive\barrel_low" class = II_EXPLO