[logic@dog_walker] suitable = {=is_monster_dog} true prior = 200 monster_job = true active = mob_walker [mob_walker] path_walk = way_dog [logic@cover_work] suitable = true active = animpoint@cover_work [animpoint@cover_work] cover_name = redstain_selo_smart_cover on_actor_dist_le = 5 | %=teleport_npc(redstain_selo_smart_terrain_0000_walk) =teleport_actor(redstain_selo_smart_terrain_0000_look:redstain_selo_smart_terrain_0000_walk) +teleported% [logic@walker_work] suitable = true active = walker@walker_work [walker@walker_work] path_walk = walk path_look = look