[logic@jup_b200_stalker] suitable = {=check_npc_name(sim_default)} active = walker@1 [walker@1] path_walk = guard_1_walk path_look = guard_1_look combat_ignore_cond = {=check_enemy_name(tushkano)} true [logic@jup_b200_stalker1] suitable = {=check_npc_name(sim_default)} active = walker@2 [walker@2] path_walk = walker_1_walk path_look = walker_1_look combat_ignore_cond = {=check_enemy_name(tushkano)} true [logic@jup_b200_stalker2] suitable = {=check_npc_name(sim_default)} active = walker@3 [walker@3] path_walk = walker_2_walk path_look = walker_2_look combat_ignore_cond = {=check_enemy_name(tushkano)} true [logic@jup_b200_stalker3] suitable = {=check_npc_name(sim_default)} active = walker@4 [walker@4] path_walk = walker_3_walk path_look = walker_3_look combat_ignore_cond = {=check_enemy_name(tushkano)} true [logic@jup_b200_stalker4] suitable = {=check_npc_name(sim_default)} active = walker@5 [walker@5] path_walk = walker_4_walk path_look = walker_4_look combat_ignore_cond = {=check_enemy_name(tushkano)} true