; ñþäà Çóëóñà íå ïåðåâîäèòü [animpoint@zulus_basic] cover_name = jup_b15_sc_zulus avail_animations = jup_b15_zulus_sit_idle combat_ignore_cond = true on_info33 = {!npc_in_zone(jup_b15_sr_light)} %=teleport_npc(jup_a6_jup_b218_squad_member_arrive_walk)% combat_ignore_keep_when_attacked = true invulnerable = true use_camp = false meet = meet out_restr = jup_a6_sr_noweap_zulus reach_distance = 2 gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [logic@stalker_zulus] suitable = {=check_npc_name(jup_b15_zulus)} true prior = 200 active = animpoint@zulus_home [animpoint@zulus_home]:animpoint@zulus_basic reach_movement = sprint on_actor_in_zone = jup_b15_logic | {+jup_b218_gather_squad} animpoint@b15, {+jup_b218_pripyat_group_gathering} animpoint@wait on_info = {-jup_b15_zulus_has_vodka} %=spawn_object_in(vodka:jup_b15_zulus) +jup_b15_zulus_has_vodka% [animpoint@b15]:animpoint@zulus_basic on_info = {+jup_b15_come_to_und_told} animpoint@drink on_actor_not_in_zone = jup_b15_logic | animpoint@zulus_home [animpoint@drink]:animpoint@zulus_basic avail_animations = jup_b15_zulus_sit_idle_short on_info2 = {+jup_b15_actor_drink} animpoint@drink_anim on_info3 = {+jup_b15_cameff_end} animpoint@wait %=play_sound(jup_b15_zulus_ready) +jup_b218_pripyat_group_gathering% on_info4 = {-jup_b15_actor_drink +jup_b15_zulus_drink_anim_info} %-jup_b15_zulus_drink_anim_info% meet = meet@drink [animpoint@drink_anim]:animpoint@zulus_basic avail_animations = jup_b15_zulus_sit_drink on_info = {+jup_b15_zulus_drink_anim_info} animpoint@drink on_game_timer = 180 | {-jup_b15_zulus_drink_anim_info} %+jup_b15_zulus_drink_anim_info% meet = no_meet [animpoint@wait]:animpoint@zulus_basic on_info2 = {+jup_b218_vano_tp +jup_b218_pause_done -jup_b218_zulus_see_vano} animpoint@timer %+jup_b218_zulus_see_vano -jup_b218_pause_done% on_info3 = {+jup_b218_sokolov_tp +jup_b218_pause_done -jup_b218_zulus_see_sokolov} animpoint@timer %+jup_b218_zulus_see_sokolov -jup_b218_pause_done% on_info4 = {+jup_b218_monolith_fr_tp +jup_b218_pause_done -jup_b218_zulus_see_monolith} animpoint@timer %+jup_b218_zulus_see_monolith -jup_b218_pause_done% on_info5 = {+jup_b218_monolith_du_tp +jup_b218_pause_done -jup_b218_zulus_see_monolith} animpoint@timer %+jup_b218_zulus_see_monolith -jup_b218_pause_done% [animpoint@timer]:animpoint@zulus_basic on_game_timer = 50 | {+jup_b218_vano_tp -jup_b218_vano_tp_pause} animpoint@vano %+jup_b218_vano_tp_pause =enable_ui%, {+jup_b218_sokolov_tp -jup_b218_sokolov_tp_pause} animpoint@sokolov %+jup_b218_sokolov_tp_pause =enable_ui%, {+jup_b218_monolith_fr_tp -jup_b218_monolith_fr_tp_pause} animpoint@monolith %+jup_b218_monolith_fr_tp_pause =enable_ui%, {+jup_b218_monolith_du_tp -jup_b218_monolith_du_tp_pause} animpoint@monolith %+jup_b218_monolith_du_tp_pause =enable_ui% [animpoint@vano]:animpoint@zulus_basic meet = meet@vano on_info2 = {+jup_b15_zulus_group_stalker_start_told} animpoint@wait [animpoint@sokolov]:animpoint@zulus_basic meet = meet@sokolov on_info2 = {+jup_b15_zulus_group_soldier_start_told} animpoint@wait [animpoint@monolith]:animpoint@zulus_basic meet = meet@monolith on_info2 = {+jup_b15_zulus_group_monolith_start_told} animpoint@wait [meet] close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 close_snd_distance = 3 close_snd_hello = {+jup_b218_gather_squad} jup_b15_zulus_greeting, nil close_snd_bye = nil use = {=actor_enemy} false, true allow_break = false trade_enable = false meet_on_talking = false [meet@drink]:meet use = {+jup_b15_can_talk} self, true allow_break = false [meet@vano]:meet use = {!actor_enemy} self meet_dialog = jup_b15_zulus_group_stalker_start [meet@sokolov]:meet use = {!actor_enemy} self meet_dialog = jup_b15_zulus_group_soldier_start [meet@monolith]:meet use = {!actor_enemy} self meet_dialog = jup_b15_zulus_group_monolith_start