[logic] active = ph_idle@wait [ph_idle@wait] on_info = {+jup_b207_morgan_gived_depot} ph_idle@hit %=spawn_object(jup_b207_depot_cover:jup_b207_depot_cover)% on_info2 = {+jup_b207_freedom_knows_about_depot} ph_idle@hit %=spawn_object(jup_b207_depot_cover:jup_b207_depot_cover)% on_info3 = {+jup_b207_duty_knows_about_depot} ph_idle@hit %=spawn_object(jup_b207_depot_cover:jup_b207_depot_cover)% [ph_idle@hit] on_info = {=story_object_exist(jup_b207_depot_cover_id)} ph_idle@nil %=force_obj(jup_b207_depot_cover_id) =destroy_object% [ph_idle@nil]