[logic@jup_b218_army_sokolov] suitable = {=check_npc_name(pri_a15_sokolov)} true active = animpoint@stand prior = 200 [walker] path_walk = pri_a15_sokolov_walk path_look = pri_a15_sokolov_look meet = meet combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true out_restr = jup_b41_sr_light gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [animpoint@stand] cover_name = jup_b41_animp_sokolov use_camp = false meet = meet on_info = {!npc_in_zone(jup_b41_sr_light)} %=teleport_npc(jup_b41_pri_a15_sokolov_walk)% out_restr = jup_b41_sr_light combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [meet] close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 use = {=actor_enemy} false, true allow_break = false trade_enable = false meet_on_talking = false