[logic@burer] active = mob_home suitable = {=check_npc_name(lx8_burer)} true prior = 100 monster_job = true on_hit = hit_1 [mob_home] path_home = burer_home actor_friendly = false home_min_radius = 30 home_max_radius = 30 aggressive = true out_restr = lx8_sr_burer_out_restr [hit_1] on_info = {=hit_by_actor !actor_in_zone(lx8_sr_burer_out_restr)} %=restore_health% [logic@burer_2] active = mob_home@2 suitable = {=check_npc_name(lx8_burer_2)} true prior = 100 monster_job = true on_hit = hit_2 [mob_home@2] path_home = burer_home actor_friendly = false home_min_radius = 30 home_max_radius = 30 aggressive = true out_restr = lx8_sr_burer_out_restr [hit_2] on_info = {=hit_by_actor !actor_in_zone(lx8_sr_burer_out_restr)} %=restore_health% [logic@burer_3] active = mob_home@3 suitable = {=check_npc_name(lx8_burer_3)} true prior = 100 monster_job = true on_hit = hit_3 [mob_home@3] path_home = burer_home actor_friendly = false home_min_radius = 30 home_max_radius = 30 aggressive = true out_restr = lx8_sr_burer_out_restr [hit_3] on_info = {=hit_by_actor !actor_in_zone(lx8_sr_burer_out_restr)} %=restore_health%