[logic] active = sr_idle@wait ;[logic] ;active = sr_idle ;[sr_idle] ;on_info = {=actor_in_zone(actor_surge_hide_2) -zat_b101_heli_5_searching} sr_idle@2 %=run_tutorial(zat_b101_heli_5)% ;on_info2 = {+zat_b101_heli_5_searching} sr_idle@3 [sr_idle@2] on_info = {!actor_in_zone(actor_surge_hide_2)} sr_idle %=stop_tutorial% on_info2 = {!has_active_tutorial} sr_idle [sr_idle@wait] on_actor_inside = sr_idle@run %=run_tutorial(tutorial_sleep)% [sr_idle@run] on_info = {+tutorial_sleep} %-tutorial_sleep =run_tutorial(tutorial_sleep)% on_actor_outside = {+tutorial_sleep} sr_idle@wait, sr_idle@wait %=stop_tutorial% on_info2 = {!has_active_tutorial -sleep_active} sr_idle@wait ;on_actor_inside = {!has_active_tutorial} sr_idle@wait ;[logic] ;active = sr_idle@1 ;active = sr_deimos ;[sr_idle@1] ;on_info = {!signal_rocket_flying(level_prefix_lights_signal_light)} sr_idle@2 %=launch_signal_rocket(level_prefix_lights_signal_light)% ;on_actor_inside = %=oasis_heal()% ;on_timer = 10000 | %=spawn_items()% nil ;on_info = %=create_squad(test_duty2:smart_terrain_3)% nil ;on_info = %=give_task(test_storyline_task) =give_task(test_storyline_task2)% nil ;sr_deimos ;=give_treasure(test_treasure) =add_map_spot(65000:primary_object)% nil ;%=send_tip(st_zat_a2_linker_name)% ;on_info= sr_idle@2 %=create_squad(test_freedom2:smart_terrain_2) =create_squad(test_bandit:smart_terrain_4) =create_squad(test_duty2:smart_terrain_1) =create_squad(test_monster:smart_terrain_3)% ;on_info = sr_idle@2 %=create_squad(test_monster:smart_terrain_3)% ;[sr_idle@2] ;on_info = nil ;on_timer = 25000|sr_idle@1 ;on_info = {-test_info_2} sr_deimos [sr_deimos] on_info = {=check_deimos_phase(disable_bound:decreasing)} sr_idle@2 movement_speed = 50 growing_koef = 0.05 pp_effector = surge_shock cam_effector = earthquake noise_sound = pri_a28_deimos_noise_sound heartbeet_sound = pri_a28_deimos_heartbeat cam_effector_repeating_time = 10 health_lost = 0.1 disable_bound = 0.1 switch_lower_bound = 0.5 switch_upper_bound = 0.75 ;Ладно, потом расскажешь. Вот тебе: ;Электра - 0.8 ;Кислота - 0.2 ;Огонь - 0.3 ;Радио - 0.03 ;Пси - 0.1