[logic] active = ph_idle@wait [ph_idle@wait] on_info = {+pri_b303_kill_pseudodog} ph_idle@end %+pri_b303_screaming_played% on_info2 = {=actor_in_zone(pri_b303_burer_out_rest)} ph_idle@end %+pri_b303_screaming_played +pri_b303_screaming_played =destroy_object% on_info3 = {=actor_in_zone(pri_b303_kill_dog_rest)} ph_idle@shoot %+pri_b303_kill_pseudodog% [ph_idle@shoot] on_info = ph_idle@end %=hit_obj(pri_b303_screaming_dog:bip01_spine2:3:1000:pri_b303_screeming_dog_spawn) =hit_obj(pri_b303_screaming_dog:bip01_spine2:3:3000:pri_b303_screaming_dog_look)% [ph_idle@end] on_info = {-pri_b303_screaming_played} %+pri_b303_screaming_played =play_sound(pri_b303_dog_screaming)% on_signal = theme_end | {+pri_b303_screaming_played} ph_idle@nil [ph_idle@nil]