[logic] active = sr_idle@wait_cam_3 [sr_idle@wait_cam_3] on_info = {+pri_b305_third_cam_start} sr_idle@cam_3_sound_1 [sr_idle@cam_3_sound_1] on_game_timer = 20 | {-pri_b305_kirilov_signal_next_to_actor_done} %=play_sound(pri_b305_kirilov_signal_next_to_actor) +pri_b305_kirilov_signal_next_to_actor_done% on_signal = sound_end | {-pri_b305_kirilov_signal_next_to_actor_done_end} sr_idle@cam_3_sound_2 %+pri_b305_kirilov_signal_next_to_actor_done_end% [sr_idle@cam_3_sound_2] on_info = {+pri_b305_actor_dont_see_anyone_done_end -pri_b305_kirilov_source_is_near_done} %=play_sound(pri_b305_kirilov_source_is_near) +pri_b305_kirilov_source_is_near_done% on_signal = sound_end | sr_idle@nil %+pri_b305_kirilov_source_is_near_done_end% [sr_idle@nil]