[smart_terrain] def_restr = pri_a16_sr_noweap safe_restr = pri_surge_hide_a16; pri_a16_sr_light smart_control = smart_control squad_id = 26 max_population = 3 ;respawn_params = respawn@pri_a16 arrive_dist = 65 ;[respawn@pri_a16] ;spawn_stalker ;[spawn_stalker] ;spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_advanced, stalker_sim_squad_veteran ;spawn_num = {+pri_a28_actor_in_zone_stay} 2, 0 [smart_control] noweap_zone = pri_a16_sr_noweap ignore_zone = pri_surge_hide_a16; pri_a16_sr_light alarm_start_sound = {-pri_b305_fifth_cam_end} pri_a16_base_alarm, nil alarm_stop_sound = {-pri_b305_fifth_cam_end} pri_a16_base_relax, nil [exclusive] pri_a16_kovalski_start = pripyat\pri_a16_kovalski_start.ltx pri_a16_vano = pripyat\pri_a16_vano.ltx pri_a16_wanderer = pripyat\pri_a16_wanderer.ltx pri_a16_sokolov = pripyat\pri_a16_sokolov.ltx pri_a16_kirillov = pripyat\pri_a16_kirillov.ltx pri_b301_zulus = pripyat\pri_b301_zulus_base.ltx jup_b43_stalker_assistant = pripyat\pri_b35_home_logic.ltx pri_a16_tarasov = pripyat\pri_a16_tarasov.ltx pri_a16_recon_1 = pripyat\pri_a16_recon_squad.ltx pri_a16_recon_2 = pripyat\pri_a16_recon_squad.ltx pri_a16_recon_3 = pripyat\pri_a16_recon_squad.ltx pri_a16_medic = pripyat\pri_a16_medic.ltx pri_a16_wounded = pripyat\pri_a16_wounded.ltx pri_a22_military_yarmoshuk = pripyat\pri_a22_military_yarmoshuk.ltx pri_a22_military_skelja = pripyat\pri_a22_military_skelja.ltx pri_a22_military_merkulov = pripyat\pri_a22_military_merkulov.ltx pri_a20_missing_military_recon_leader = pripyat\pri_a20_recon_squad.ltx pri_a20_missing_military_recon_1 = pripyat\pri_a20_recon_squad.ltx pri_a16_guarder_main = pripyat\pri_a16_logic.ltx pri_a16_guarder_1 = pripyat\pri_a16_logic.ltx pri_a16_guarder_2 = pripyat\pri_a16_logic.ltx pri_a16_guarder_3 = pripyat\pri_a16_logic.ltx pri_a16_guarder_4 = pripyat\pri_a16_logic.ltx pri_a16_stalker_1 = pripyat\pri_a16_logic_stalker.ltx pri_a16_stalker_2 = pripyat\pri_a16_logic_stalker.ltx pri_a16_stalker_3 = pripyat\pri_a16_logic_stalker.ltx pri_a16_stalker_4 = pripyat\pri_a16_logic_stalker.ltx pri_a16_stalker_5 = pripyat\pri_a16_logic_stalker.ltx pri_a16_stalker_6 = pripyat\pri_a16_logic_stalker.ltx pri_a16_stalker_7 = pripyat\pri_a16_logic_stalker.ltx pri_a16_stalker_8 = pripyat\pri_a16_logic_stalker.ltx pri_a16_stalker_9 = pripyat\pri_a16_logic_stalker.ltx pri_a16_stalker_10 = pripyat\pri_a16_logic_stalker.ltx pri_a16_stalker_11 = pripyat\pri_a16_logic_stalker.ltx pri_a16_stalker_12 = pripyat\pri_a16_logic_stalker.ltx pri_a16_yar = pripyat\pri_a16_logic_stalker.ltx ;B305, in order of appearance pri_b305_kovalskiy = pripyat\pri_b305_kovalskiy.ltx pri_b305_kirillov = pripyat\pri_b305_kirillov.ltx pri_b305_strelok = pripyat\pri_b305_strelok.ltx pri_b305_medic = pripyat\pri_b305_medic.ltx ;A28, in order of appearance pri_a28_kovalskiy = pripyat\pri_a28_kovalskiy.ltx pri_a28_kirillov = pripyat\pri_a28_kirillov.ltx pri_a28_strelok = pripyat\pri_a28_strelok.ltx pri_a28_medic = pripyat\pri_a28_medic.ltx pri_a28_military_sokolov = pripyat\pri_a28_military_sokolov.ltx pri_a28_military_tarasov = pripyat\pri_a28_military_tarasov.ltx pri_a28_military_valentyr = pripyat\pri_a28_military_valentyr.ltx pri_a28_military_podorojniy = pripyat\pri_a28_military_podorojniy.ltx