[logic] active = walker@guard [walker@guard] combat_ignore_cond = true combat_ignore_cond = true path_walk = free_1_walk_1 path_look = free_1_look on_info = {=see_actor} walker@walk_free [walker@walk_free] combat_ignore_cond = true path_walk = free_1_walk_2 path_look = free_1_look