[walker@zat_a2_jobs] meet = meet@zat_a2_jobs_meet combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true [meet@zat_a2_jobs_meet] close_anim = nil close_snd_hello = nil close_snd_bye = nil close_anim = nil close_victim = nil far_anim = nil far_victim = nil use = false allow_break = false [logic@zat_a2_barmen_trade] active = walker@zat_a2_barmen_trade suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_light) +test_ifoportion_here} true prior = 200 [walker@zat_a2_barmen_trade]:walker@zat_a2_jobs ;zat_stalker_base_smart_barmen_trade_walk ;zat_stalker_base_smart_barmen_trade_look path_walk = barmen_trade_walk path_look = barmen_trade_look [logic@zat_a2_mechanic_trade] active = walker@zat_a2_mechanic_trade suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_light) +test_ifoportion_here} true prior = 200 [walker@zat_a2_mechanic_trade]:walker@zat_a2_jobs ;zat_stalker_base_smart_mechanic_trade_walk ;zat_stalker_base_smart_mechanic_trade_look path_walk = mechanic_trade_walk path_look = mechanic_trade_look