[logic] active = walker on_hit = hit [walker] path_walk = zat_b20_smart_terrain_actor_spawn_walk path_look = zat_b20_smart_terrain_actor_spawn_look def_state_standing = guard_na on_info = {+zat_b20_plateau_way_known} %=destroy_object% on_info2 = {+zat_b20_destroy_actor} %=destroy_object% meet = no_meet out_restr = zat_b20_in_restrictor combat_ignore_cond = true combat_ignore_keep_when_attacked = true danger = danger invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [danger] ignore_distance = 0 [hit] on_info = %+zat_b20_actor_hit =destroy_object%