[logic@snork_1] suitable = {=is_monster_snork -zat_b28_heli_3_searched} active = mob_home@1 monster_job = true prior = 100 [mob_home@1] path_home = mob_home_2 home_min_radius = 20 home_max_radius = 40 on_info = {+zat_b28_heli_3_searching -zat_b28_heli_3_searched} mob_home@2 on_info2 = {!npc_in_zone(zat_b28_smart_terrain_att)} %=kill_npc()% [mob_home@2] path_home = mob_home_2 home_min_radius = 20 home_max_radius = 40 combat_ignore_cond = {=is_enemy_actor} true, false on_info = {+zat_b28_heli_3_searched} mob_home@3 on_info2 = {!npc_in_zone(zat_b28_smart_terrain_att)} %=kill_npc()% [mob_home@3] path_home = mob_home_2 home_min_radius = 30 home_max_radius = 55 on_info = {!npc_in_zone(zat_b28_smart_terrain_att)} %=kill_npc()% combat_ignore_cond = false