[logic@zat_b30_owl_stalker_trader] active = animpoint@base suitable = {=check_npc_name(zat_b30_owl_stalker_trader)} prior = 200 trade = misc\trade\trade_zat_b30_stalker_trader.ltx can_select_weapon = false level_spot = trader [animpoint@base] cover_name = zat_a2_sc_trader avail_animations = animpoint_stay_table meet = meet@trade out_restr = zat_a2_sr_noweap on_info = {!npc_in_zone(zat_a2_sr_trader)} %=teleport_npc(zat_stalker_base_smart_zat_b30_owl_stalker_trader_walk)% use_camp = false reach_distance = 1 combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [meet@trade] close_snd_hello = zat_b30_owl_stalker_trader_greeting close_snd_bye = zat_b30_owl_stalker_trader_farewell close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 close_snd_distance = 3 use = {=actor_enemy} false, true allow_break = false meet_on_talking = false