[logic] active = ph_button@closed [ph_button@closed] anim_blend = true anim = idle_close on_info = {+zat_b38_lift_open} ph_button@opening %=play_sound(zat_b38_elevator_door)%, {+zat_b38_forbidden_fail} ph_button@opened [ph_button@opening] anim_blend = true anim = open on_game_timer = 25 | ph_button@opened [ph_button@opened] anim_blend = true anim = idle_open on_info = {-zat_b38_lift_opened} %+zat_b38_lift_opened%