[logic] active = sr_idle [sr_idle] on_info = {+zat_b3_tech_have_one_dose} sr_idle@drunk_1 on_info2 = {+zat_b3_tech_see_produce_62} sr_idle@sleep ;временный фикс on_game_timer = 120 | {-zat_b3_tech_waked_up} %+zat_b3_tech_waked_up% [sr_idle@drunk_1] on_game_timer = 21600 | sr_idle %-zat_b3_tech_have_one_dose% on_info = {+zat_b3_tech_have_couple_dose} sr_idle@drunk_2 on_info2 = {+zat_b3_tech_see_produce_62} sr_idle@sleep [sr_idle@drunk_2] on_game_timer = 28800 | sr_idle %-zat_b3_tech_have_couple_dose -zat_b3_tech_have_one_dose% on_info = {+zat_b3_tech_out} sr_idle@sleep on_info2 = {+zat_b3_tech_see_produce_62} sr_idle@sleep [sr_idle@sleep] on_game_timer = 7200 | {+zat_b3_tech_see_produce_62 +zat_b3_tech_surprise_anim_end} sr_idle@end %-zat_b3_tech_have_couple_dose -zat_b3_tech_have_one_dose -zat_b3_tech_out +zat_b3_tech_has_awaken% on_game_timer2 = 43200 | {-zat_b3_tech_see_produce_62} sr_idle %-zat_b3_tech_have_couple_dose -zat_b3_tech_have_one_dose -zat_b3_tech_out% [sr_idle@end] ;временный фикс on_game_timer = 120 | {-zat_b3_tech_waked_up} sr_idle@nil %+zat_b3_tech_waked_up% [sr_idle@nil]