[logic] active = sr_idle [sr_idle] on_info = {+zat_b5_sultan_close_by_trader} sr_cutscene@cam1 %=create_cutscene_actor_with_weapon(zat_b5_actor_with_bandits:zat_b5_smart_terrain_actor_with_bandits_walk)% on_info2 = {+zat_b5_task_end} sr_idle@nil on_info3 = {+zat_b5_meat} sr_idle@nil [sr_cutscene@cam1] point = zat_b5_smart_terrain_actor_after_bandits_cutscene_walk look = zat_b5_smart_terrain_actor_after_bandits_cutscene_look cam_effector = scenario_cam\Zaton\zat_b5_from_bandits on_signal = cameff_end | sr_idle@nil %+zat_b5_bandits_cutscene_end +zat_b5_meat% global_cameffect = true outdoor = true on_info = {+zat_b5_meat} %+zat_b5_bandits_cutscene_end =stop_sr_cutscene% enable_ui_on_end = true [sr_idle@nil]