[up_sect_firsta_bm16] ;Надежность(1)10% ;--------------- cost = 100 value = +10 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0005 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0005 ;0.0011 [up_sect_firstc_bm16] ;Точность(2)20% ;--------------- cost = 250 value = +20 fire_dispersion_base = -0.1 ;0.7 fire_dispersion_condition_factor = -0.5 ;15 [up_sect_secona_bm16] ;Уменьшение веса ;--------------- cost = 100 value = -0.9 inv_weight = -0.9 crosshair_inertion = -0.25 PDM_disp_vel_factor = -0.05 PDM_disp_accel_factor = -0.05 [up_sect_seconc_bm16] ;Удобство(2)15% ;-------------- cost = 250 value = +15 crosshair_inertion = -0.5 PDM_disp_base = -0.05 PDM_disp_vel_factor = -0.2 PDM_disp_accel_factor = -0.2 [up_sect_second_bm16] ;Отдача(2)-20% ;------------ cost = 250 value = -20 cam_dispersion = -1 ;0.7 cam_dispersion_inc = -1 ;0.7 cam_step_angle_horz = -1 ;0.7 zoom_cam_dispersion = -0.75 ;0.6 zoom_cam_dispersion_inc = -0.75 ;0.6 zoom_cam_step_angle_horz = -0.75 ;0.6 [up_sect_thirda_bm16] ;Надежность(1)10% ;--------------- cost = 100 value = +10 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0005 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0005 ;0.0011 [up_sect_thirdc_bm16] ;Отдача(2)-20% ;------------ cost = 250 value = -20 cam_dispersion = -1 ;0.7 cam_dispersion_inc = -1 ;0.7 cam_step_angle_horz = -1 ;0.7 zoom_cam_dispersion = -0.75 ;0.6 zoom_cam_dispersion_inc = -0.75 ;0.6 zoom_cam_step_angle_horz = -0.75 ;0.6 [up_firsta_bm16] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_bm16 section = up_sect_firsta_bm16 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_b1_name description = st_up_bard_b1_descr icon = ui_inGame2_upgrade_Obrez_1 [up_firstc_bm16] scheme_index = 1, 0 known = 1 effects = section = up_sect_firstc_bm16 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_b2_name description = st_up_bard_b2_descr icon = ui_inGame2_upgrade_Obrez_2 [up_secona_bm16] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_bm16 section = up_sect_secona_bm16 property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvd_a1_name description = st_up_stvd_a1_descr icon = ui_inGame2_upgrade_Obrez_3 [up_seconc_bm16] scheme_index = 1, 1 known = 1 effects = section = up_sect_seconc_bm16 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvd_b2_name description = st_up_stvd_b2_descr icon = ui_inGame2_upgrade_Obrez_4 [up_second_bm16] scheme_index = 1, 2 known = 1 effects = section = up_sect_second_bm16 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvd_b3_name description = st_up_stvd_b3_descr icon = ui_inGame2_upgrade_Obrez_5 [up_thirda_bm16] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_bm16 section = up_sect_thirda_bm16 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_a1_name description = st_up_autd_a1_descr icon = ui_inGame2_upgrade_Obrez_6 [up_thirdc_bm16] scheme_index = 1, 3 known = 1 effects = section = up_sect_thirdc_bm16 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_b1_name description = st_up_autd_b1_descr icon = ui_inGame2_upgrade_Obrez_7 [up_gr_firstab_bm16] elements = up_firsta_bm16 [up_gr_firstcd_bm16] elements = up_firstc_bm16 [up_gr_seconab_bm16] elements = up_secona_bm16 [up_gr_seconcd_bm16] elements = up_seconc_bm16, up_second_bm16 [up_gr_thirdab_bm16] elements = up_thirda_bm16 [up_gr_thirdcd_bm16] elements = up_thirdc_bm16