[up_sect_firsta_hpsa] ;Скорострельность(1)10% ;---------------------- cost = 300 value = +10 rpm = +35 [up_sect_firstc_hpsa] ;Настильность(2)20% ;------------------ cost = 600 value = +20 bullet_speed = +50 fire_dispersion_base = -0.01 [up_sect_firstd_hpsa] ;Отдача(2)-20% ;------------ cost = 600 value = -20 cam_dispersion = -0.2 ;0.6 cam_dispersion_inc = -0.2 ;0.6 cam_step_angle_horz = -0.2 ;1.0 [up_sect_firste_hpsa] ;Отдача(3)-30% ;------------ cost = 900 value = -30 cam_dispersion = -0.25 ;0.6 cam_dispersion_inc = -0.25 ;0.6 cam_step_angle_horz = -0.25 ;1.0 [up_sect_secona_hpsa] ;Настильность(1)10% ;------------------ cost = 300 value = +10 bullet_speed = +30 [up_sect_seconc_hpsa] ;Надежность(2)15% ;--------------- cost = 600 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.002 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.02 ;0.03 [up_sect_secone_hpsa] ;Скорострельность(3)25% ;---------------------- cost = 900 value = +25 rpm = +75 [up_sect_seconf_hpsa] ;Настильность(1)10% ;------------------ cost = 900 value = +30 bullet_speed = +30 [up_sect_thirda_hpsa] ;Вес ;------------------ cost = 300 value = -0.35 inv_weight = -0.35 crosshair_inertion = -0.3 PDM_disp_base = -0.05 PDM_disp_vel_factor = -0.1 PDM_disp_accel_factor = -0.1 [up_sect_thirdc_hpsa] ;Удобство(2)15% ;-------------- cost = 600 value = +15 crosshair_inertion = -0.7 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.3 PDM_disp_accel_factor = -0.3 [up_sect_thirdd_hpsa] ;Отдача(2)-20% ;------------ cost = 600 value = -20 cam_dispersion = -0.2 ;0.6 cam_dispersion_inc = -0.2 ;0.6 cam_step_angle_horz = -0.2 ;1.0 [up_sect_fourta_hpsa] ;Точность(1)10% ;--------------- cost = 300 value = +10 fire_dispersion_base = -0.02 fire_dispersion_condition_factor = -1 [up_sect_fourtc_hpsa] ;Надежность(2)15% ;--------------- cost = 600 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.002 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.02 ;0.03 [up_sect_fourte_hpsa] ;Удобство(3)25% ;-------------- cost = 1000 value = +25 crosshair_inertion = -1 PDM_disp_base = -0.2 PDM_disp_vel_factor = -0.4 PDM_disp_accel_factor = -0.4 [up_sect_fiftha_hpsa] ;Увеличенный объем магазина ;--------------- cost = 800 value = +4 ammo_mag_size = +4 [up_sect_fifthc_hpsa] ;Смена калибра на 9х18 ;--------------- cost = 1500 value = "9x18" ammo_class = ammo_9x18_fmj, ammo_9x18_pmm ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.0008 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.008 ;0.03 [up_firsta_hpsa] scheme_index = 0, 0 known = 1 ;;invented = 1 ; 0 effects = up_gr_firstcd_hpsa section = up_sect_firsta_hpsa property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_a1_name description = st_up_zatp_a1_descr icon = ui_inGame2_upgrade_HPSS_1m_1 ;;... [up_firstc_hpsa] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_hpsa section = up_sect_firstc_hpsa property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b4_name description = st_up_zatp_b4_descr icon = ui_inGame2_upgrade_HPSS_1m_2 [up_firstd_hpsa] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_hpsa section = up_sect_firstd_hpsa property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b2_name description = st_up_zatp_b2_descr icon = ui_inGame2_upgrade_HPSS_1m_3 [up_firste_hpsa] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_hpsa property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_c5_name description = st_up_zatp_c5_descr icon = ui_inGame2_upgrade_HPSS_1m_4 [up_secona_hpsa] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_hpsa section = up_sect_secona_hpsa property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_a1_name description = st_up_barp_a1_descr icon = ui_inGame2_upgrade_HPSS_1m_5 [up_seconc_hpsa] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_hpsa section = up_sect_seconc_hpsa property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b1_name description = st_up_barp_b1_descr icon = ui_inGame2_upgrade_HPSS_1m_6 [up_secone_hpsa] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_hpsa property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_c1_name description = st_up_barp_c1_descr icon = ui_inGame2_upgrade_HPSS_1m_7 [up_seconf_hpsa] scheme_index = 2, 2 known = 1 effects = section = up_sect_seconf_hpsa property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_c2_name description = st_up_barp_c2_descr icon = ui_inGame2_upgrade_HPSS_1m_8 [up_thirda_hpsa] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_hpsa section = up_sect_thirda_hpsa property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b1_name description = st_up_stvp_b1_descr icon = ui_inGame2_upgrade_HPSS_1m_9 [up_thirdc_hpsa] scheme_index = 1, 3 known = 1 effects = section = up_sect_thirdc_hpsa property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b2_name description = st_up_stvp_b2_descr icon = ui_inGame2_upgrade_HPSS_1m_10 [up_thirdd_hpsa] scheme_index = 1, 4 known = 1 effects = section = up_sect_thirdd_hpsa property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b3_name description = st_up_stvp_b3_descr icon = ui_inGame2_upgrade_HPSS_1m_11 [up_fourta_hpsa] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_hpsa section = up_sect_fourta_hpsa property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_a1_name description = st_up_usmp_a1_descr icon = ui_inGame2_upgrade_HPSS_1m_12 [up_fourtc_hpsa] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_hpsa section = up_sect_fourtc_hpsa property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b5_name description = st_up_usmp_b5_descr icon = ui_inGame2_upgrade_HPSS_1m_13 [up_fourte_hpsa] scheme_index = 2, 3 known = 1 effects = section = up_sect_fourte_hpsa property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_c2_name description = st_up_usmp_c2_descr icon = ui_inGame2_upgrade_HPSS_1m_14 [up_fiftha_hpsa] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_hpsa property = prop_ammo_size precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a4_name description = st_up_addd_a1_descr icon = ui_inGame2_upgrade_HPSS_1m_15 [up_fifthc_hpsa] scheme_index = 1, 6 known = 1 effects = section = up_sect_fifthc_hpsa property = prop_calibre precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_b3_name description = st_up_add_b3_descr icon = ui_inGame2_upgrade_HPSS_1m_16 [up_gr_firstab_hpsa] elements = up_firsta_hpsa [up_gr_firstcd_hpsa] elements = up_firstc_hpsa, up_firstd_hpsa [up_gr_firstef_hpsa] elements = up_firste_hpsa [up_gr_seconab_hpsa] elements = up_secona_hpsa [up_gr_seconcd_hpsa] elements = up_seconc_hpsa [up_gr_seconef_hpsa] elements = up_secone_hpsa, up_seconf_hpsa [up_gr_thirdab_hpsa] elements = up_thirda_hpsa [up_gr_thirdcd_hpsa] elements = up_thirdc_hpsa, up_thirdd_hpsa [up_gr_fourtab_hpsa] elements = up_fourta_hpsa [up_gr_fourtcd_hpsa] elements = up_fourtc_hpsa [up_gr_fourtef_hpsa] elements = up_fourte_hpsa [up_gr_fifthab_hpsa] elements = up_fiftha_hpsa [up_gr_fifthcd_hpsa] elements = up_fifthc_hpsa