[up_sect_firsta_vintorez] ;Надежность(1)10% ;-------------- cost = 1000 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.001 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.013 ;0.03 [up_sect_firstc_vintorez] ;Отдача(2)-15% cost = 1500 value = -20 cam_dispersion = -0.1 ;0.1 cam_dispersion_inc = -0.04 ;0.6 cam_step_angle_horz = -0.15 ;0.6 zoom_cam_dispersion = -0.04 ;0.1 zoom_cam_dispersion_inc = -0.02 ;0.5 zoom_cam_step_angle_horz = -0.06 ;0.5 [up_sect_firstd_vintorez] ;Настильность(2)20% ;------------------ cost = 1500 value = +20 bullet_speed = +85 fire_dispersion_base = -0.01 [up_sect_firste_vintorez] ;Удобство(3)25% ;-------------- cost = 2000 value = +25 crosshair_inertion = -1.5 PDM_disp_base = -0.2 PDM_disp_vel_factor = -0.4 PDM_disp_accel_factor = -0.4 [up_sect_firstf_vintorez] ;Точность(3)30% ;-------------- cost = 2000 value = +30 fire_dispersion_base = -0.03 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_secona_vintorez] ;Настильность(1)10% ;------------------ cost = 1000 value = +10 bullet_speed = +55 [up_sect_seconc_vintorez] ;Надежность(2)15% ;--------------- cost = 1500 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.002 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.023 ;0.03 [up_sect_second_vintorez] ;Точность(2)20% ;-------------- cost = 1500 value = +20 fire_dispersion_base = -0.02 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_secone_vintorez] ;Настильность(3)30% ;------------------ cost = 2000 value = +30 bullet_speed = +125 fire_dispersion_base = -0.02 ' [up_sect_thirda_vintorez] ;Отдача(1)-10% ;------------ cost = 1000 value = -10 cam_dispersion = -0.05 ;0.1 cam_dispersion_inc = -0.03 ;0.6 cam_step_angle_horz = -0.1 ;0.6 zoom_cam_dispersion = -0.03 ;0.1 zoom_cam_dispersion_inc = -0.01 ;0.5 zoom_cam_step_angle_horz = -0.04 ;0.5 [up_sect_thirdc_vintorez] ;Удобство(2)15% ;-------------- cost = 1500 value = +15 crosshair_inertion = -1.5 PDM_disp_base = -0.08 PDM_disp_vel_factor = -0.2 PDM_disp_accel_factor = -0.2 [up_sect_thirde_vintorez] ;Удобство(3)25% ;-------------- cost = 2000 value = +25 crosshair_inertion = -1.5 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.4 PDM_disp_accel_factor = -0.4 [up_sect_thirdf_vintorez] ;Отдача(3)-30% ;------------ cost = 2000 value = -30 cam_dispersion = -0.15 ;0.1 cam_dispersion_inc = -0.08 ;0.6 cam_step_angle_horz = -0.2 ;0.6 zoom_cam_dispersion = -0.08 ;0.1 zoom_cam_dispersion_inc = -0.03 ;0.5 zoom_cam_step_angle_horz = -0.1 ;0.5 [up_sect_fourta_vintorez] ;Оптика 4.0икс ;------------------ cost = 1500 scope_zoom_factor = -5 [up_sect_fourtc_vintorez] ;Контрастный прицел ;------------------ cost = 3000 scope_nightvision = scope_contrast [up_sect_fourte_vintorez] ;ПНВ ;------------------ cost = 4500 scope_nightvision = scope_nightvision [up_sect_fourtf_vintorez] ;Тепловизор ;------------------ cost = 10000 scope_alive_detector = scope_detector [up_firsta_vintorez] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_vintorez section = up_sect_firsta_vintorez property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a2_name description = st_up_auto_a2_descr icon = ui_inGame2_upgrade_Vintar_VS_1 [up_firstc_vintorez] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_vintorez section = up_sect_firstc_vintorez property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c1_name description = st_up_auto_c1_descr icon = ui_inGame2_upgrade_Vintar_VS_2 [up_firstd_vintorez] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_vintorez section = up_sect_firstd_vintorez property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b3_name description = st_up_auto_b3_descr icon = ui_inGame2_upgrade_Vintar_VS_3 [up_firste_vintorez] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_vintorez property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c6_name description = st_up_auto_c6_descr icon = ui_inGame2_upgrade_Vintar_VS_4 [up_firstf_vintorez] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_vintorez property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c5_name description = st_up_auto_c5_descr icon = ui_inGame2_upgrade_Vintar_VS_5 [up_secona_vintorez] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_vintorez section = up_sect_secona_vintorez property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_a1_name description = st_up_ret_a1_descr icon = ui_inGame2_upgrade_Vintar_VS_6 [up_seconc_vintorez] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_vintorez section = up_sect_seconc_vintorez property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b1_name description = st_up_ret_b1_descr icon = ui_inGame2_upgrade_Vintar_VS_7 [up_second_vintorez] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_vintorez section = up_sect_second_vintorez property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b3_name description = st_up_ret_b3_descr icon = ui_inGame2_upgrade_Vintar_VS_8 [up_secone_vintorez] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_vintorez property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c1_name description = st_up_ret_c1_descr icon = ui_inGame2_upgrade_Vintar_VS_9 [up_thirda_vintorez] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_vintorez section = up_sect_thirda_vintorez property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_a1_name description = st_up_pri_a1_descr icon = ui_inGame2_upgrade_Vintar_VS_10 [up_thirdc_vintorez] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_vintorez section = up_sect_thirdc_vintorez property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_b2_name description = st_up_pri_b2_descr icon = ui_inGame2_upgrade_Vintar_VS_11 [up_thirde_vintorez] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_vintorez property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_c3_name description = st_up_pri_c3_descr icon = ui_inGame2_upgrade_Vintar_VS_12 [up_thirdf_vintorez] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirdf_vintorez property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_c1_name description = st_up_pri_c1_descr icon = ui_inGame2_upgrade_Vintar_VS_13 [up_fourta_vintorez] scheme_index = 0, 3 known = 1 effects = section = up_sect_fourta_vintorez property = prop_scope_5x precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_a3_name description = st_up_opt_a3_descr icon = ui_inGame2_upgrade_Vintar_VS_14 [up_fourtc_vintorez] scheme_index = 1, 5 known = 1 effects = section = up_sect_fourtc_vintorez property = prop_contrast precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_b1_name description = st_up_opt_b1_descr icon = ui_inGame2_upgrade_Vintar_VS_15 [up_fourte_vintorez] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourte_vintorez property = prop_nightvision precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c2_name description = st_up_opt_c2_descr icon = ui_inGame2_upgrade_Vintar_VS_16 [up_fourtf_vintorez] scheme_index = 2, 6 known = 1 effects = section = up_sect_fourtf_vintorez property = prop_autolockscope precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c1_name description = st_up_opt_c1_descr icon = ui_inGame2_upgrade_Vintar_VS_17 [up_gr_firstab_vintorez] elements = up_firsta_vintorez [up_gr_firstcd_vintorez] elements = up_firstc_vintorez, up_firstd_vintorez [up_gr_firstef_vintorez] elements = up_firste_vintorez, up_firstf_vintorez [up_gr_seconab_vintorez] elements = up_secona_vintorez [up_gr_seconcd_vintorez] elements = up_seconc_vintorez, up_second_vintorez [up_gr_seconef_vintorez] elements = up_secone_vintorez [up_gr_thirdab_vintorez] elements = up_thirda_vintorez [up_gr_thirdcd_vintorez] elements = up_thirdc_vintorez [up_gr_thirdef_vintorez] elements = up_thirde_vintorez, up_thirdf_vintorez [up_gr_fourtab_vintorez] elements = up_fourta_vintorez [up_gr_fourtcd_vintorez] elements = up_fourtc_vintorez [up_gr_fourtef_vintorez] elements = up_fourte_vintorez, up_fourtf_vintorez