[upgrades_properties] prop_weight ;; Вес prop_silencer ;; Глушитель prop_underbarrel_slot ;; Крепление подствольника prop_reliability ;; Надежность prop_bullet_speed ;; Настильность prop_recoil ;; Отдача prop_ammo_size ;; Патроны prop_grenade_launcher ;; Подствольник prop_scope_4x ;; Прицел 4 prop_scope_1.6x ;; Прицел 1.6 prop_rpm ;; Скорострельность prop_calibre ;; калибр (9x18, 5x45) prop_dispersion ;; Точность prop_inertion ;; Удобство prop_autolockscope ;; Автозахват цели в оптике prop_scope_1.5x ;; Коллиматорный прицел 1.5x prop_scope_5x ;; Прицел 5х prop_scope_6x ;; Прицел 6х prop_scope_attach ;; Крепление для оптики prop_scope ;; Регулируемый дальномерный прицел prop_contrast ;; Повышение контрастности прицела prop_autofire ;; Режим полностью автоматического огня prop_3xfire ;; Режим автоматической стрельбы по три выстрела prop_nightvision ;; Установка ПНВ prop_no_buck ;; Не стреляет дробью prop_armor ;;Броня prop_damage ;;Повреждение prop_durability ;;Износостойкость (прочность) prop_restore_bleeding ;;Уменьшение кровотечения prop_restore_health ;;Восстанавление здоровья prop_night_vision ;;ПНВ 1-го поколения ;prop_night_vision_2 ;;ПНВ 2-го поколения DELETED!!! now use prop_night_vision section and value = +2 ;prop_night_vision_3 ;;ПНВ 3-го поколения DELETED!!! now use prop_night_vision section and value = +3 prop_power ;;Вост. стамины prop_tonnage ;;Переноимый вес prop_chem ;;Хим защита prop_radio ;;Радио защита prop_thermo ;;Термо защита prop_electro ;;Электро защита prop_psy ;;Пси защита prop_artefact ;;Слот для артефактов prop_weightoutfit ;;Вес бронижилета prop_autolock ;;Автозахват цели prop_sprint ;;Бег в экзоскелете prop_scanner ;;Инфракрасный сканер [prop_weight] name = st_prop_weight icon = ui_wp_prop_weight functor = inventory_upgrades.property_functor_a params = hit_power, rpm, cost [prop_silencer] name = st_prop_silencer icon = ui_wp_propery_02 functor = inventory_upgrades.property_functor_c params = hit_power, rpm, cost [prop_underbarrel_slot] name = st_prop_underbarrel_slot icon = ui_wp_propery_03 functor = inventory_upgrades.property_functor_c params = hit_power, rpm, cost [prop_reliability] name = st_prop_reliability icon = ui_wp_prop_nadezhnost functor = inventory_upgrades.property_functor_a params = hit_power, rpm, cost [prop_bullet_speed] name = st_prop_bullet_speed icon = ui_wp_prop_nastilnost functor = inventory_upgrades.property_functor_a params = hit_power, rpm, cost [prop_recoil] name = st_prop_recoil icon = ui_wp_prop_otdacha functor = inventory_upgrades.property_functor_a params = prop_rpm [prop_ammo_size] name = ui_ammo_count icon = ui_wp_propery_07 functor = inventory_upgrades.property_functor_a params = hit_power, rpm, cost [prop_grenade_launcher] name = st_prop_grenade_launcher icon = ui_wp_propery_08 functor = inventory_upgrades.property_functor_c params = hit_power, rpm, cost [prop_scope_4x] name = st_prop_scope_4x icon = ui_wp_propery_09 functor = inventory_upgrades.property_functor_b params = rpm, hit_impulse [prop_scope_1.6x] name = st_prop_scope_1.6x icon = ui_wp_propery_10 functor = inventory_upgrades.property_functor_b params = cost, rpm [prop_rpm] name = ui_inv_rate_of_fire icon = ui_wp_prop_skorostrelnost functor = inventory_upgrades.property_functor_a params = prop_recoil [prop_calibre] name = st_prop_calibre icon = ui_wp_propery_12 functor = inventory_upgrades.property_functor_b params = cost, rpm [prop_autofire] name = st_auto_fire icon = ui_wp_prop_autofire functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_3xfire] name = st_semi_auto_fire icon = ui_wp_prop_3xfire functor = inventory_upgrades.property_functor_b params = fire_wound_immunity, cost [prop_dispersion] name = ui_inv_accuracy icon = ui_wp_prop_tochnost functor = inventory_upgrades.property_functor_a params = cost, rpm [prop_inertion] name = ui_inv_handling icon = ui_wp_prop_ergonomics functor = inventory_upgrades.property_functor_a params = cost, rpm [prop_autolockscope] name = st_prop_autolockscope icon = ui_wp_prop_autolockscope functor = inventory_upgrades.property_functor_b params = fire_wound_immunity, cost [prop_scope_1.5x] name = st_prop_scope_1.5x icon = ui_wp_prop_scope_1.5x functor = inventory_upgrades.property_functor_b params = fire_wound_immunity, cost [prop_scope_5x] name = st_prop_scope_5x icon = ui_wp_prop_scope_5x functor = inventory_upgrades.property_functor_b params = fire_wound_immunity, cost [prop_scope_6x] name = st_prop_scope_6x icon = ui_wp_prop_scope_6x functor = inventory_upgrades.property_functor_b params = fire_wound_immunity, cost [prop_scope_attach] name = st_prop_scope_attach icon = ui_wp_prop_scope_attach functor = inventory_upgrades.property_functor_b params = fire_wound_immunity, cost [prop_nightvision] name = st_prop_night_vision_2 icon = ui_wp_prop_nightvision functor = inventory_upgrades.property_functor_b params = fire_wound_immunity, cost [prop_scope] name = st_prop_scope icon = ui_wp_prop_optics functor = inventory_upgrades.property_functor_b params = fire_wound_immunity, cost [prop_contrast] name = st_prop_contrast icon = ui_wp_prop_contrast functor = inventory_upgrades.property_functor_b params = fire_wound_immunity, cost [prop_no_buck] name = st_no_buck icon = ui_wp_propery_07 functor = inventory_upgrades.property_functor_a params = hit_power, rpm, cost ;************************** ; OUTFIT PROP ;************************** [prop_armor] name = ui_inv_outfit_fire_wound_protection icon = ui_am_propery_01 functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_damage] name = ui_inv_outfit_wound_protection icon = ui_am_prop_damage functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_durability] name = st_prop_durability icon = ui_am_propery_03 functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_restore_bleeding] name = st_prop_restore_bleeding icon = ui_am_prop_restore_bleeding functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_restore_health] name = st_prop_restore_health icon = ui_am_propery_05 functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_night_vision] name = st_prop_night_vision icon = ui_am_prop_night_vision functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost ;[prop_night_vision_2] ;name = st_prop_night_vision_2 ;icon = ui_am_prop_night_vision_2 ;functor = inventory_upgrades.property_functor_a ;params = fire_wound_immunity, cost ;[prop_night_vision_3] ;name = st_prop_night_vision_3 ;icon = ui_am_prop_night_vision_3 ;functor = inventory_upgrades.property_functor_a ;params = fire_wound_immunity, cost [prop_power] name = ui_inv_outfit_power_restore icon = ui_am_propery_07 functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_tonnage] name = ui_inv_outfit_additional_weight icon = ui_am_propery_08 functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_electro] name = ui_inv_outfit_shock_protection icon = ui_am_prop_electro functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cos [prop_thermo] name = ui_inv_outfit_burn_protection icon = ui_am_prop_thermo functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_radio] name = ui_inv_outfit_radiation_protection icon = ui_am_propery_09 functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_chem] name = ui_inv_outfit_chemical_burn_protection icon = ui_am_prop_chem functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_psy] name = ui_inv_outfit_telepatic_protection icon = ui_am_propery_11 functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_artefact] name = st_prop_artefact icon = ui_am_prop_artefact functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_weightoutfit] name = st_prop_weightoutfit icon = ui_am_prop_weightoutfit functor = inventory_upgrades.property_functor_a params = fire_wound_immunity, cost [prop_autolock] name = st_prop_autolock icon = ui_am_prop_autolock functor = inventory_upgrades.property_functor_b params = fire_wound_immunity, cost [prop_sprint] name = st_prop_sprint icon = ui_am_prop_sprint functor = inventory_upgrades.property_functor_b params = fire_wound_immunity, cost [prop_scanner] name = st_prop_scanner icon = ui_am_prop_scanner functor = inventory_upgrades.property_functor_b params = fire_wound_immunity, cost