[grenade_f1]:identity_immunities,weapon_probability,default_weapon_params grenade_remove_time = 60000 detonation_threshold_hit= 200 GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\grenades\f1" $prefetch = 128 class = G_F1_S cform = skeleton visual = dynamics\weapons\wpn_grenades\wpn_f1.ogf inv_name = st_grenade_f1 inv_name_short = st_grenade_f1 inv_weight = 0.3 ;.1 description = st_grenade_f1_descr ef_weapon_type = 4 default_to_ruck = false sprint_allowed = true control_inertion_factor = 1 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 9 inv_grid_y = 9 upgr_icon_x = 924 upgr_icon_y = 384 upgr_icon_width = 60 upgr_icon_height = 132 kill_msg_x = 1 kill_msg_y = 232 kill_msg_width = 13 kill_msg_height = 23 animation_slot = 7 single_handed = 1 slot = 3 hud = grenade_f1_hud force_min = 10 ; ~30% от максимума force_const = 25;20 force_max = 30 force_grow_speed = 20;2 ;30 destroy_time = 2500;3500 cost = 500 ;------------------------------------------------------------------------------- blast = 3 blast_r = 5 blast_impulse = 150 ;delete blast_impulse_factor = 1 frags = 12 frags_r = 20 frag_hit = 0.30 frag_hit_impulse = 50 hit_type_blast = explosion hit_type_frag = fire_wound up_throw_factor = 1.2 ;------------------------------------------------------------------------------- explode_particles = explosions\explosion_01 light_color = 1.9,1.4,0.5 light_range = 25.0 light_time = 0.85 ;трассы от осколков fragment_speed = 50 explode_duration = 3 ;подолжительность взрыва (с) ;звуки snd_explode = weapons\t_rgd5_explosion ; t_f1_explosion ; f1_explode snd_checkout = weapons\generic_checkout, 1.0, 0.4 attach_position_offset = -0.053,-0.089,0.0 attach_angle_offset = 0,0,0 attach_bone_name = throw_point = 0.4, 0.3, 0.1 ;0.18, 1.636, -0.788 \\0.118 0.737 0.788 throw_dir = 0,0,1 third_person_throw_point_offset = -0.198,1.8,-0.833 ;-0.05,0.848,0.706 wm_size = 0.1 wallmark_section =explosion_marks [grenade_f1_hud]:hud_base fire_point = 0,0,0 fire_bone = wpn_body attach_place_idx = 0 item_visual = dynamics\weapons\wpn_grenades\wpn_f1_hud hands_position = -0.021000,-0.160000,0.002500 hands_orientation = -0.500000,1.000000,-2.000000 hands_position_16x9 = -0.096500,-0.163000,0.039000 hands_orientation_16x9 = -4.399999,1.000000,-2.000000 item_position = 0.004498,-0.003965,0.000290 item_orientation = -359.925262,-2.224621,-7.030276 anm_hide = f1_holster anm_show = f1_draw anm_idle = f1_idle anm_bore = f1_idle_bore anm_idle_moving = f1_idle_moving anm_idle_sprint = f1_idle_sprint anm_throw_begin = f1_throw_begin anm_throw_idle = f1_throw_idle anm_throw = f1_throw throw_point = 0.0,0.4,0.3 throw_dir = 0,0,1 third_person_throw_point_offset = -0.05,0.848,0.706