[upgrade_section_a] cost = 17 ammo_mag_size = 4777 hit_power = 0.71, 0.72, 0.73, 0.74 bullet_speed = 6100 rpm = 6000 [upgrade_section_b] cost = 51 hit_power = 0.81 [upgrade_section_c] cost = 51 hit_power = 0.82 ammo_limit = 1589 rpm = 1000 hit_impulse = 45 [upgrade_section_d] cost = 51 hit_power = 0.83 [upgrade_section_e] cost = 51 hit_power = 0.84 [upgrade_section_f] cost = 51 hit_power = 0.85 [upgrade_section_g] cost = 51 hit_power = 0.86 [upgrade_section_h] cost = 51 hit_power = 0.87 [upgrade_section_i] cost = 52 hit_power = 0.88 rpm = 1105 [upgrade_section_j] cost = 53 hit_power = 0.89 [upgrade_section_ac] cost = 44 [upgrade_section_bd] cost = 51 [upgrade_section_eg] cost = 51 [upgrade_section_fh] cost = 8851 [upgrade_section_i2] cost = 61 [upgrade_section_j2] cost = 62 [upgrade_section_aceg] cost = 77751 [upgrade_section_bdfh] cost = 151 [upgrade_section_i3] cost = 151 [upgrade_section_j3] cost = 151 [upgrade_a] scheme_index = 0, 0 known = 1 effects = upgrade_group_exclusive_ac section = upgrade_section_a precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_a description = "st_description_a inventory_upgrades prereq _tooltip _functor_a in ventory_ upgrades. prereq_t oolti p_functor_a inven tory_upgrades. prereq_to oltip_functor_a inventory_upgrade .prereq_tooltip_functor_a inventory_up rades .prereq_tooltip_functor_a inventor y_upgra des.p rer eq_tooltip_ functor_a invento ry_up grades.pre req_toolti p_functor_a" icon = ui_temp_item_01 ;;icon_string_from_xml [upgrade_b] scheme_index = 0, 1 known = 1 effects = upgrade_group_exclusive_bd section = upgrade_section_b precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_b description = st_description_b icon = ui_temp_item_02 [upgrade_c] scheme_index = 0, 2 known = 1 effects = upgrade_group_exclusive_ac section = upgrade_section_c precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_c description = st_description_c icon = ui_temp_item_03 [upgrade_d] scheme_index = 0, 3 known = 0 effects = upgrade_group_exclusive_bd section = upgrade_section_d precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_d description = st_description_d icon = ui_temp_item_02 [upgrade_e] scheme_index = 0, 4 known = 1 effects = upgrade_group_exclusive_eg section = upgrade_section_e precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_e description = st_description_e icon = ui_temp_item_01 [upgrade_f] scheme_index = 0, 5 known = 0 effects = upgrade_group_exclusive_fh section = upgrade_section_f precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_f description = st_description_f icon = ui_temp_item_03 [upgrade_g] scheme_index = 0, 6 known = 1 effects = upgrade_group_exclusive_eg section = upgrade_section_g precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_g description = st_description_g icon = ui_temp_item_01 [upgrade_h] scheme_index = 0, 7 known = 0 effects = upgrade_group_exclusive_fh section = upgrade_section_h precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_h description = st_description_h icon = ui_temp_item_02 [upgrade_i] scheme_index = 0, 8 known = 1 effects = upgrade_group_exclusive_i2 section = upgrade_section_i precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_i description = st_description_i icon = ui_temp_item_01 [upgrade_j] scheme_index = 0, 9 known = 0 effects = upgrade_group_exclusive_j2 section = upgrade_section_j precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_j description = st_description_j icon = ui_temp_item_03 [upgrade_ac] scheme_index = 1, 0 known = 1 effects = upgrade_group_exclusive_aceg section = upgrade_section_ac precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_ac description = st_description_ac icon = ui_temp_item_03 [upgrade_bd] scheme_index = 1, 1 known = 0 effects = upgrade_group_exclusive_bdfh section = upgrade_section_bd precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_bd description = st_description_bd icon = ui_temp_item_02 [upgrade_eg] scheme_index = 1, 2 effects = upgrade_group_exclusive_aceg section = upgrade_section_eg known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_eg description = st_description_eg icon = ui_temp_item_01 [upgrade_fh] scheme_index = 1, 3 effects = upgrade_group_exclusive_bdfh section = upgrade_section_fh known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_fh description = st_description_fh icon = ui_temp_item_02 [upgrade_i2] scheme_index = 1, 4 effects = upgrade_group_exclusive_i3 section = upgrade_section_i2 known = 0 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_i2 description = st_description_2 icon = ui_temp_item_03 [upgrade_j2] scheme_index = 1, 5 effects = upgrade_group_exclusive_j3 section = upgrade_section_j2 known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_j2 description = "st_description_j2fff" icon = ui_temp_item_02 [upgrade_aceg] scheme_index = 2, 0 effects = section = upgrade_section_aceg known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_aceg description = st_description_aceg icon = ui_temp_item_03 [upgrade_bdfh] scheme_index = 2, 1 effects = section = upgrade_section_bdfh known = 0 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_bdfh description = st_description_bdfh icon = ui_temp_item_02 [upgrade_i3] scheme_index = 2, 2 effects = section = upgrade_section_i3 known = 0 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_i3 description = st_description_i3 icon = ui_temp_item_01 [upgrade_j3] scheme_index = 2, 3 effects = section = upgrade_section_j3 known = 0 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = money(1000), item(habar) name = st_upgrade_name_j3 description = st_description_j3 icon = ui_temp_item_02 [upgrade_group_exclusive_ab] elements = upgrade_a, upgrade_b [upgrade_group_exclusive_cd] elements = upgrade_c, upgrade_d [upgrade_group_exclusive_ef] elements = upgrade_e, upgrade_f [upgrade_group_exclusive_gh] elements = upgrade_g, upgrade_h [upgrade_group_exclusive_i] elements = upgrade_i [upgrade_group_exclusive_j] elements = upgrade_j [upgrade_group_exclusive_ac] elements = upgrade_ac [upgrade_group_exclusive_bd] elements = upgrade_bd [upgrade_group_exclusive_eg] elements = upgrade_eg [upgrade_group_exclusive_fh] elements = upgrade_fh [upgrade_group_exclusive_i2] elements = upgrade_i2 [upgrade_group_exclusive_j2] elements = upgrade_j2 [upgrade_group_exclusive_aceg] elements = upgrade_aceg [upgrade_group_exclusive_bdfh] elements = upgrade_bdfh [upgrade_group_exclusive_i3] elements = upgrade_i3 [upgrade_group_exclusive_j3] elements = upgrade_j3 ;[weapon_section] ;upgrades = upgrade_group_exclusive_ab, upgrade_group_exclusive_cd, upgrade_group_exclusive_ef, upgrade_group_exclusive_gh, upgrade_group_exclusive_i, upgrade_group_exclusive_j ;installed_upgrades = upgrade_c, upgrade_a ;upgrade_scheme = upgrade_scheme_u20