[snd_darkwind_1] sound_period = 1,20, 331,333 sound_dist = 220, 240 sounds = ambient\rnd_outdoor\rnd_darkwind3,ambient\rnd_outdoor\rnd_darkwind4,ambient\rnd_outdoor\rnd_darkwind5 [snd_bkwind_1] sound_period = 1,20, 0,2 sound_dist = 30, 60 sounds = ambient\outdoors\dist_wind_short_1,ambient\outdoors\dist_wind_short_2,ambient\outdoors\dist_wind_short_3 [snd_bkwind_2] sound_period = 1,20, 1,3 sound_dist = 30, 60 sounds = ambient\outdoors\dist_wind_short_1,ambient\outdoors\dist_wind_short_2,ambient\outdoors\dist_wind_short_3 [snd_swampwind_1] sound_period = 1,20, 10, 20 sound_dist = 40, 60 sounds = ambient\outdoors\swamp_wind_short_1,ambient\outdoors\swamp_wind_short_2 [snd_dogs_1] sound_period = 1,20, 10,30 sound_dist = 20, 60 sounds = ambient\rnd_outdoor\rnd_dog, ambient\rnd_outdoor\rnd_dog1, ambient\rnd_outdoor\rnd_dog2 [snd_gunshots_1] sound_period = 1,20, 30,60 sound_dist = 20, 100 sounds = ambient\rnd_outdoor\rnd_shooting_1,ambient\rnd_outdoor\rnd_shooting_2,ambient\rnd_outdoor\rnd_shooting_4,ambient\rnd_outdoor\rnd_shooting_5,ambient\rnd_outdoor\rnd_shooting_7 [snd_crows_1] sound_period = 1,20, 20,30 sound_dist = 40, 60 sounds = ambient\rnd_outdoor\crow1, ambient\rnd_outdoor\crow2, ambient\rnd_outdoor\crow3 [snd_moans_1] sound_period = 1,20, 10,20 sound_dist = 30, 60 sounds = ambient\outdoors\org_moan_1,ambient\outdoors\org_moan_2,ambient\outdoors\org_moan_3,ambient\outdoors\org_moan_4,ambient\outdoors\org_moan_5,ambient\outdoors\org_moan_6 [snd_crickets_1] sound_period = 1,20, 1,5 sound_dist = 60, 74 sounds = ambient\rnd_outdoor\crickets_1, ambient\rnd_outdoor\crickets_2, ambient\rnd_outdoor\crickets_3 [snd_crickets_2] sound_period = 1,20, 1,2 sound_dist = 60, 74 sounds = ambient\rnd_outdoor\crickets_1, ambient\rnd_outdoor\crickets_2, ambient\rnd_outdoor\crickets_3 [snd_owls_1] sound_period = 1,20, 20,40 sound_dist = 30, 60 sounds = ambient\rnd_outdoor\owl_1, ambient\rnd_outdoor\owl_2, ambient\rnd_outdoor\owl_3 [snd_howling_1] sound_period = 1,20, 30,60 sound_dist = 30, 60 sounds = ambient\rnd_outdoor\rnd_howling_1, ambient\rnd_outdoor\rnd_howling_2 [snd_ug_breath_1] sound_period = 1,20, 10,30 sound_dist = 10, 30 sounds = ambient\underground\breath_1, ambient\underground\breath_2, ambient\underground\breath_3, ambient\underground\breath_4 [snd_ug_hits_1] sound_period = 1,20, 10,30 sound_dist = 20, 50 sounds = ambient\underground\hit_1, ambient\underground\hit_2 [snd_ug_strange_1] sound_period = 1,20, 10,30 sound_dist = 20, 40 sounds = ambient\underground\strange_noise_1, ambient\underground\strange_noise_2, ambient\underground\strange_noise_3 [snd_ug_metal_1] sound_period = 1,20, 10,30 sound_dist = 20, 40 sounds = ambient\underground\rnd_metal1, ambient\underground\rnd_metal2, ambient\underground\rnd_metal3 [snd_ug_rats_1] sound_period = 1,20, 10,30 sound_dist = 20, 40 sounds = ambient\underground\rnd_rat_panic_1, ambient\underground\rnd_rat_panic_2, ambient\underground\rnd_rat_panic_3 [snd_x18_hits_1] sound_period = 1,20, 30,60 sound_dist = 30, 50 sounds = ambient\x18\x18_hit_1, ambient\x18\x18_hit_2, ambient\x18\x18_hit_3, ambient\x18\x18_hit_4, ambient\x18\x18_hit_5, ambient\x18\x18_hit_6, ambient\x18\x18_hit_7, ambient\x18\x18_hit_8 [snd_x18_moves_1] sound_period = 1,20, 60,120 sound_dist = 30, 50 sounds = ambient\x18\x18_move_1, ambient\x18\x18_move_2, ambient\x18\x18_noise_1, ambient\x18\x18_noise_2