---------------------------------------------------------------------------------------------------- -- Apply directional hit to the object ---------------------------------------------------------------------------------------------------- -- Исходный скрипт: Oleg Hryptul (Haron) haronk@ukr.net ---------------------------------------------------------------------------------------------------- class "action_hit" ---------------------------------------------------------------------------------------------------- -- Constructor ---------------------------------------------------------------------------------------------------- function action_hit:__init(obj, storage) self.object = obj self.st = storage end function action_hit:reset_scheme() printf("_hr: action_hit:reset_scheme: self.object:name()='%s'", self.object:name()) local p1 = patrol(self.st.dir_path):point(0) local p2 = self.object:position() local h = hit() h.power = self.st.power h.impulse = self.st.impulse h:bone(self.st.bone) h.type = hit.strike h.direction = utils.vector_copy_by_val(p1):sub(p2) h.draftsman = self.object self.object:hit(h) --printf("_hr: action_hit:reset_scheme: p1=%f,%f,%f", p1.x, p1.y, p1.z) --printf("_hr: action_hit:reset_scheme: p2=%f,%f,%f", p2.x, p2.y, p2.z) --printf("_hr: action_hit:reset_scheme: bone = %d", h.bone) printf("_hr: action_hit:reset_scheme: direction=%f,%f,%f", h.direction.x, h.direction.y, h.direction.z) end function action_hit:update(delta) --printf("_hr: action_hit:update()") --if not xr_logic.is_active(self.object, self.st) then -- return --end local actor = level.actor() if not actor then return end if xr_logic.try_switch_to_another_section(self.object, self.st, actor) then return end end --[[ function action_hit:hit_callback(door, actor) if self.st.locked then if self.st.snd_open_start then self:door_play_snd_from_set(self.st.snd_open_start) end return end local angle = self.joint:get_axis_angle(90) if angle - self.low_limits > self.hi_limits - angle then self:open_door() else self:close_door(false) end end --]] --------------------------------------------------------------------------------------------------------------------- function add_to_binder(npc, ini, scheme, section, storage) printf("DEBUG: add_to_binder: scheme='%s', section='%s'", scheme, section) local new_action = action_hit(npc, storage) -- Зарегистрировать все actions, в которых должен быть вызван метод reset_scheme при изменении настроек схемы: xr_logic.subscribe_action_for_events(npc, storage, new_action) end function set_scheme(npc, ini, scheme, section, gulag_name) local st = xr_logic.assign_storage_and_bind(npc, ini, scheme, section) st.logic = xr_logic.cfg_get_switch_conditions(ini, section, npc) st.power = utils.cfg_get_number(ini, section, "power", npc, false, 0) st.impulse = utils.cfg_get_number(ini, section, "impulse", npc, false, 1000) st.bone = utils.cfg_get_string(ini, section, "bone", npc, true, "") st.dir_path = utils.cfg_get_string(ini, section, "dir_path", npc, true, "") end