local temp = {} if (move ~= nil) then temp = move end move = temp function get_smart_cover() return { need_weapon = false, loopholes = { smart_covers_loophole_animpoint_pri_a15.get_loophole("animpoint_pri_a15", vector():set(0,0,0), vector():set(0,0,1), vector():set(0,0,1)) }, transitions = { --' Анимации входа в бойницы { vertex0 = "", vertex1 = "animpoint_pri_a15", weight = 1.0, actions = { { precondition_functor = "smart_covers.script_functor_true", precondition_params = "", actions = { { animation = "idle_0_idle_0", position = vector():set(0,0,0), body_state = move.standing, movement_type = move.run, }, }, } } }, { vertex0 = "animpoint_pri_a15", vertex1 = "", weight = 1.0, actions = { { precondition_functor = "smart_covers.script_functor_true", precondition_params = "", actions = { { animation = "idle_0_idle_0", position = vector():set(0,0,0), body_state = move.standing, movement_type = move.run, }, }, } } }, } } end