local items_to_spawn = {} function spawn_items(npc, st) local spawn_items_section = utils.cfg_get_string(st.ini,st.section_logic , "spawn", npc, false, "", nil) if spawn_items_section ~= nil then local n = st.ini:line_count(spawn_items_section) local id, value = "", "" for i=0,n-1 do result, id, value = st.ini:r_line(spawn_items_section,i,"","") if value == "" then value = 1 end items_to_spawn[id] = tonumber(value) end local inv = {} local function add(item) inv[item:id()] = item end npc:inventory_for_each(add) for k,v in pairs(items_to_spawn) do if npc:object(k) == nil then create_items(npc, k, v) end end end end function create_items (npc, section, number) for i=1,number do alife():create(section, npc:position(), npc:level_vertex_id(), npc:game_vertex_id(), npc:id()) end end