#include "common.hlsli" float4 main(float2 uv : TEXCOORD0) : SV_Target { float3 YUV = s_base.Sample(smp_base, uv).xyz; float Y = YUV.z; float U = YUV.y; float V = YUV.x; float c = 1.16406f; float3 _Y = float3(c, c, c) * Y; float3 _U = float3(0, -0.390625f, +2.01562f) * U; float3 _V = float3(+1.59765f, -0.8125f, 0) * V; float3 _S = float3(-0.86961f, +0.53076f, -1.0786f); return float4(_Y + _U + _V + _S, 1); }