#include "common.h" struct v2p { float4 factor: COLOR0; float3 tc0: TEXCOORD0; float3 tc1: TEXCOORD1; }; uniform samplerCUBE s_sky0 : register(s0); uniform samplerCUBE s_sky1 : register(s1); uniform float3 color; ////////////////////////////////////////////////////////////////////////////////////////// // Pixel float4 main ( v2p I ) : COLOR { float3 s0 = texCUBE(s_sky0,I.tc0); float3 s1 = texCUBE(s_sky1,I.tc1); float3 sky = I.factor*lerp(s0,s1,I.factor.w); return float4 (sky,1); }