#include "common.hlsli" struct v2p { float2 tc0 : TEXCOORD0; // base float2 tc1 : TEXCOORD1; // base }; uniform sampler2D s_base0; uniform sampler2D s_base1; // Pixel float4 main(v2p I) : COLOR { float4 t_0 = tex2D(s_base0, I.tc0); float4 t_1 = tex2D(s_base1, I.tc1); // out return t_0 * t_1 * L_dynamic_color; }