function l_special(shader, t_base, t_second, t_detail) shader:begin("lod", "lod") :blend(false, blend.one, blend.zero) :aref(true, 200) :zb(true, true) :fog(true) shader:sampler("s_base0"):texture(t_base) shader:sampler("s_base1"):texture(t_base) shader:sampler("s_hemi0"):texture(t_base .. "_nm") shader:sampler("s_hemi1"):texture(t_base .. "_nm") end function normal(shader, t_base, t_second, t_detail) shader:begin("lod", "lod") :blend(true, blend.srcalpha, blend.invsrcalpha) :aref(true, 8) :zb(true, false) :fog(true) shader:sampler("s_base0"):texture(t_base) shader:sampler("s_base1"):texture(t_base) shader:sampler("s_hemi0"):texture(t_base .. "_nm") shader:sampler("s_hemi1"):texture(t_base .. "_nm") end