function normal(shader, t_base, t_second, t_detail) shader:begin("wmark", "wmark") :sorting(2, false) :blend(true, blend.srcalpha, blend.invsrcalpha) :aref(true, 0) :zb(true, false) :fog(true) shader:sampler("s_base"):texture(t_base) end function l_spot(shader, t_base, t_second, t_detail) r1_lspot(shader, t_base, "wmark_spot") shader:sorting(2, false) end function l_point(shader, t_base, t_second, t_detail) r1_lpoint(shader, t_base, "wmark_point") shader:sorting(2, false) end