function normal (shader, t_base, t_second, t_detail) shader:begin ("wmark", "vert") : sorting (2, false) : blend (true,blend.srcalpha,blend.invsrcalpha) : aref (true,0) : zb (true,false) : fog (true) shader:sampler ("s_base") :texture (t_base) end function l_spot (shader, t_base, t_second, t_detail) r1_lspot (shader, t_base, "wmark_spot") shader : sorting (2, false) end function l_point (shader, t_base, t_second, t_detail) r1_lpoint (shader, t_base, "wmark_point") shader : sorting (2, false) end