#include "common.h" #include "skin.h" vf_point _main (v_model v) { vf_point o; float4 pos = v.pos; float3 pos_w = mul (m_W, pos); float4 pos_w4 = float4 (pos_w,1); float3 norm_w = normalize (mul(m_W,v.norm)); o.hpos = mul (m_WVP, pos); // xform, input in world coords o.tc0 = v.tc.xy; // copy tc o.color = calc_point (o.tc1,o.tc2,pos_w4,norm_w); // just hemisphere return o; } ///////////////////////////////////////////////////////////////////////// #define SKIN_VF vf_point #include "skin_main.h"