function normal(shader, t_base, t_second, t_detail) shader:begin("model_distort4ghost", "particle") -- particle_alphaonly :sorting(3, true) :blend(true, blend.srccolor, blend.invsrcalpha) :aref(true, 0) :zb(true, false) :fog(false) :distort(false) shader:sampler("s_base"):texture(t_base) end function l_special(shader, t_base, t_second, t_detail) shader:begin("model_distort4ghost", "particle_distort") :sorting(3, true) :blend(true, blend.srcalpha, blend.invsrcalpha) :zb(true, false) :fog(false) :distort(true) shader:sampler("s_base"):texture(t_base) shader:sampler("s_distort"):texture("pfx\\pfx_dist_glass") --:texture (t_base) -- ("pfx\\pfx_dist_glass2" end function normal(shader, t_base, t_second, t_detail) shader:begin("model_def_lplanes", "base_lplanes") :fog(false) :zb(true, false) :blend(true, blend.srccolor, blend.one) :aref(true, 0) :sorting(2, true) shader:sampler("s_base"):texture(t_base) end