#include "common.h" struct v2p { float2 tc0 : TEXCOORD0; // base half4 c : COLOR0; // diffuse }; ////////////////////////////////////////////////////////////////////////////////////////// // Pixel uniform sampler s_distort; half4 main_ps_1_1 ( v2p I ) : COLOR { half4 distort = tex2D (s_distort,I.tc0); half factor = distort.a * dot(I.c.rgb,0.33h); return half4 (distort.rgb,factor); }