function l_special(shader, t_base, t_second, t_detail) shader:begin("particle", "particle_distort") :sorting(3, false) :blend(true, blend.srcalpha, blend.invsrcalpha) :zb(true, false) :fog(false) :distort(true) shader:sampler("s_base"):texture(t_base) shader:sampler("s_distort"):texture(t_base) -- "pfx\\pfx_distortion" end