-- normal pp function normal(shader, t_base, t_second, t_detail) shader:begin("null", "postprocess") :fog(false) :zb(false, false) shader:sampler("s_base0"):texture(t_rt):clamp():f_linear() shader:sampler("s_base1"):texture(t_rt):clamp():f_linear() shader:sampler("s_noise"):texture(t_noise):f_linear() end