#include "common.h" struct v2p { half4 color: COLOR0; // multiplier, color.w = noise_amount half4 gray: COLOR1; // (.3,.3,.3.,amount) half2 tc0: TEXCOORD0; // base1 (duality) half2 tc1: TEXCOORD1; // base2 (duality) half2 tc2: TEXCOORD2; // base (noise) }; uniform sampler2D s_base0; uniform sampler2D s_base1; uniform sampler2D s_distort; uniform sampler2D s_grad0; uniform sampler2D s_grad1; uniform half4 c_colormap; ////////////////////////////////////////////////////////////////////////////////////////// // Pixel half4 main_ps_1_4 ( v2p I ) : COLOR { half4 pre_pass= tex2D (s_base0, I.tc0); half grad_i = dot (pre_pass.rgb,(0.3333h).xxx); half3 image0 = tex2D (s_grad0, half2(grad_i,0.5)); half3 image1 = tex2D (s_grad1, half2(grad_i,0.5)); half3 image = lerp (image0, image1, c_colormap.y); image = lerp (pre_pass.rgb, image, c_colormap.x); return half4 (image,1); // +mov }