-- distort function normal (shader, t_base, t_second, t_detail) shader:begin ("null","postprocess_d") : fog (false) : zb (false,false) shader:sampler ("s_distort") :texture(t_distort) : clamp() : f_linear () shader:sampler ("s_base0") :texture(t_rt) : clamp() : f_linear () shader:sampler ("s_base1") :texture(t_rt) : clamp() : f_linear () shader:sampler ("s_noise") :texture(t_noise) : f_linear () end