function normal (shader, t_base, t_second, t_detail) shader:begin ("simple","simple") : fog (true) shader:sampler ("s_base") :texture (t_base) end function l_spot (shader, t_base, t_second, t_detail) r1_lspot (shader, t_base, "simple_spot") end function l_point (shader, t_base, t_second, t_detail) r1_lpoint (shader, t_base, "simple_point") end function l_special (shader, t_base, t_second, t_detail) shader:begin ("simple","simple") : fog (false) shader:sampler ("s_base") :texture (t_base) end