#include "common.h" struct v2p { half2 tc0: TEXCOORD0; // base half2 tc1: TEXCOORD1; // base half4 c0: COLOR0; half4 c1: COLOR1; }; ////////////////////////////////////////////////////////////////////////////////////////// // Pixel half4 main_ps_1_1 ( v2p I ) : COLOR { half4 t_base = tex2D (s_base,I.tc0); half4 t_dt = tex2D (s_detail,I.tc1); half3 detail = t_dt*I.c0.a + I.c1.a; half3 final = (t_base*I.c0*2)*detail*2; // out return half4 (final.r,final.g,final.b,t_base.a); }