#include "common.h" #include "shared\waterconfig.h" #include "shared\watermove.h" struct vf { float4 hpos : POSITION ; float2 tbase : TEXCOORD0 ; float2 tdist0 : TEXCOORD1 ; float2 tdist1 : TEXCOORD2 ; }; vf main (v_vert v) { vf o; float4 P = v.P; float3 N = unpack_normal (v.N); P = watermove (P); o.tbase = unpack_tc_base (v.uv,v.T.w,v.B.w); // copy tc o.tdist0 = watermove_tc (o.tbase*W_DISTORT_BASE_TILE_0, P.xz, W_DISTORT_AMP_0); o.tdist1 = watermove_tc (o.tbase*W_DISTORT_BASE_TILE_1, P.xz, W_DISTORT_AMP_1); o.hpos = mul (m_VP, P); // xform, input in world coords return o; }