function normal (shader, t_base, t_second, t_detail) shader:begin ("accum_volume", "accum_volumetric_sun") : fog (false) : zb (false,false) : blend (true,blend.one,blend.one) : sorting (2, false) shader:sampler ("s_smap") :texture ("null") shader:sampler ("s_position") :texture ("$user$position") : f_none () shader:sampler ("jitter0") :texture ("$user$jitter_0") : f_none () -- shader:sampler ("s_noise") :texture("fx\\fx_noise") : f_linear () -- shader:sampler ("s_lmap") :texture (t_base): clamp() end