#include "common.hlsli" struct v2p { float2 tc : TEXCOORD0; // base & distort }; // uniform sampler2D s_base; uniform sampler2D s_distort; // Pixel float4 main(v2p I) : COLOR { float2 distort = tex2D(s_distort, I.tc); float2 offset = (distort.xy - 0.5f) * def_distort; float3 image = tex2D(s_base, I.tc + offset); // out return float4(image, 1.0f); // +mov }